Rarity: M
#: 420
Creature Type or Sub Type: Creature — Human Monk
P: 2
T: 2
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
F...
Rarity: R
#: 508
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Rarity: R
#: 430
Creature Type or Sub Type: Instant
Rules Text Contains: Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Rarity: M
#: 107
Creature Type or Sub Type: Creature — Goblin Pirate
P: 1
T: 2
Rules Text Contains: When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts w...
Rarity: M
#: 296
Creature Type or Sub Type: Legendary Planeswalker — Wrenn
Rules Text Contains: [+1]: Return up to one target land card from your graveyard to your hand.
[-1]: Wrenn and Six deals 1 damage to any target.
[-7]: You get an emblem with "Instant and sorcery cards in your grave...
Rarity: R
#: 444
Creature Type or Sub Type: Instant
Rules Text Contains: ((B/P) can be paid with either B or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and...
Rarity: M
#: 333
Creature Type or Sub Type: Legendary Planeswalker — Liliana
Rules Text Contains: [+1]: Up to one target creature gets -2/-1 until your next turn.
[-2]: Mill two cards, then you may return a creature card from your graveyard to your hand.
[-7]: You get an emblem with "At t...
Rarity: R
#: 463
Creature Type or Sub Type: Creature — Wurm
P: 16
T: 16
Rules Text Contains: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Indestructible
Flavor: The ultimate answer ...
Rarity: R
#: 541
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell can't be countered.
Destroy all creatures.
Flavor: Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.
Rarity: R
#: 201
Creature Type or Sub Type: Legendary Creature — Treefolk Shaman
P: 0
T: 5
Rules Text Contains: Each creature assigns combat damage equal to its toughness rather than its power.
Flavor: "Each year that passes rings you inwardly with memory and might. Wield your heart...
Rarity: R
#: 369
Creature Type or Sub Type: Enchantment
Rules Text Contains: If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Flavor: "They're herbivores, not prey animals. Go startle one if you want to know t...
Rarity: R
#: 372
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Flavor: A power vacuum for Azorius. A keepsake for Vraska.
Rarity: R
#: 482
Creature Type or Sub Type: Creature — Horror
P: 2
T: 2
Rules Text Contains: Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
Rarity: M
#: 179
Creature Type or Sub Type: Legendary Creature — Angel
P: 3
T: 4
Rules Text Contains: Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
...
Rarity: R
#: 304
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Indestructible
Equipped creature is indestructible.
Equip 2
Flavor: "If there can be no victory, then I will fight forever."
—Koth of the Hammer
Rarity: R
#: 347
Creature Type or Sub Type: Instant
Rules Text Contains: Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Rarity: R
#: 419
Creature Type or Sub Type: Legendary Creature — Human Cleric
P: 0
T: 0
Rules Text Contains: Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
T: Put a +1/+1 counter on Mikaeus.
T, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each ...
Rarity: M
#: 528
Creature Type or Sub Type: Legendary Creature — Elemental Avatar
P: 6
T: 6
Rules Text Contains: During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '