Rarity: R
#: 315
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: Spells you control have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell without paying their mana costs. Put th...
Rarity: M
#: 1
Creature Type or Sub Type: Legendary Creature — Eldrazi
P: 15
T: 15
Rules Text Contains: This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, t...
Rarity: R
#: 501
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 2
T: 3
Rules Text Contains: White spells you cast cost 1 less to cast.
Blue spells you cast cost 1 less to cast.
Spells your opponents cast cost 1 more to cast.
Flavor: The Arbiter is a conduit of just...
Rarity: R
#: 379
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 2
T: 3
Rules Text Contains: White spells you cast cost 1 less to cast.
Blue spells you cast cost 1 less to cast.
Spells your opponents cast cost 1 more to cast.
Flavor: To be Arbiter is to dispense few...
Rarity: R
#: 399
Creature Type or Sub Type: Artifact
Rules Text Contains: You may cast spells as though they had flash.
Flavor: "My observations of the Multiverse are too valuable not to preserve for posterity."
—Dovin Baan
Rarity: R
#: 366
Creature Type or Sub Type: Creature — Elf Druid
P: 1
T: 1
Rules Text Contains: T: For each color among permanents you control, add one mana of that color.
Flavor: "What, these old things? They were just lying around, gathering dust. I figured I might as well put the...
Rarity: R
#: 455
Creature Type or Sub Type: Sorcery
Rules Text Contains: Strive — This spell costs 2R more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exi...
Rarity: R
#: 221
Creature Type or Sub Type: Legendary Creature — Human Advisor
P: 2
T: 3
Rules Text Contains: White spells you cast cost 1 less to cast.
Blue spells you cast cost 1 less to cast.
Spells your opponents cast cost 1 more to cast.
Flavor: The Arbiter is a conduit of just...
Rarity: R
#: 138
Creature Type or Sub Type: Creature — Elf Druid
P: 1
T: 1
Rules Text Contains: T: For each color among permanents you control, add one mana of that color.
Flavor: Beauty is a seed, waiting to blossom under her capable hands.
Rarity: R
#: 540
Creature Type or Sub Type: Legendary Creature — Zombie Elemental
P: 1
T: 1
Rules Text Contains: Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a ...
Rarity: R
#: 321
Creature Type or Sub Type: Land
Rules Text Contains: Whenever City of Brass becomes tapped, it deals 1 damage to you.
T: Add one mana of any color.
Flavor: "There is much to learn here, but few can endure the ringing of the spires."
—Nulakam the Archivist
Rarity: R
#: 395
Creature Type or Sub Type: Artifact
Rules Text Contains: If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Flavor: All who listen hear their own song, a unique ...
Rarity: M
#: 130
Creature Type or Sub Type: Sorcery
Rules Text Contains: Take another turn after this one. At the beginning of that turn's end step, you lose the game.
Flavor: "I swear this before all gods old and new: I will fight to my last breath."
Rarity: M
#: 360
Creature Type or Sub Type: Creature — Goblin Pirate
P: 1
T: 2
Rules Text Contains: When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
Flavor: This fine print is ill...
Rarity: R
#: 370
Creature Type or Sub Type: Creature — Elf Shaman
P: 2
T: 2
Rules Text Contains: You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Rarity: M
#: 384
Creature Type or Sub Type: Legendary Creature — Elemental Avatar
P: 6
T: 6
Rules Text Contains: During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as...
Rarity: R
#: 559
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Indestructible
Equipped creature is indestructible.
Equip 2
Flavor: "If there can be no victory, then I will fight forever."
—Koth of the Hammer
Rarity: R
#: 464
Creature Type or Sub Type: Creature — Elf Shaman
P: 2
T: 2
Rules Text Contains: You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '