Rarity: R
#: 313
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: 8, T: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Flavor: "It is finished. Now the real work can begin."—Tezzeret
Rarity: R
#: 247
Creature Type or Sub Type: Artifact Creature — Sphinx
P: 5
T: 5
Rules Text Contains: Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
Flavor: “These benighted worlds are thick with ignorance. I will educate them. They will l...
Rarity: U
#: 117
Creature Type or Sub Type: Instant
Rules Text Contains: Lightning Bolt deals 3 damage to any target.
Flavor: The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Rarity: R
#: 233
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 4
T: 3
Rules Text Contains: Flying
You may pay WUBRG rather than pay the mana cost for spells that you cast.
Flavor: "Chronicles across the ages describe Jodah. They likely refer not to one mage, but to...
Rarity: U
#: 339
Creature Type or Sub Type: Creature — Elemental
P: 3
T: 1
Rules Text Contains: Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Rarity: U
#: 411
Creature Type or Sub Type: Land
Rules Text Contains: Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
T: Add GW.
Rarity: U
#: 349
Creature Type or Sub Type: Creature — Elemental
P: 2
T: 2
Rules Text Contains: Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2U (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Rarity: C
#: 357
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling 2 (2, Discard this card: Draw a card.)
Flavor: Don't dig up the past if you're not prepared for the consequences.
Rarity: R
#: 205
Creature Type or Sub Type: Creature — Spirit
P: 3
T: 5
Rules Text Contains: Flying, double strike, lifelink
Whenever you gain life, draw a card.
Flavor: Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.
Rarity: R
#: 397
Creature Type or Sub Type: Artifact
Rules Text Contains: As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.
Flavor: Phyrexians spent countless hours unsucces...
Rarity: U
#: 160
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may play up to three additional lands this turn.
Flavor: "All the treasures of this world are grown, not made."
Rarity: R
#: 281
Creature Type or Sub Type: Legendary Creature — Angel
P: 4
T: 7
Rules Text Contains: Flying, vigilance
T: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Flavor: “After death you face paradise...
Rarity: M
#: 38
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay 0 rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counter...
Rarity: R
#: 490
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target...
Rarity: M
#: 8
Creature Type or Sub Type: Enchantment
Rules Text Contains: If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Flavor: The angels appreciated the offer but politely d...
Rarity: M
#: 244
Creature Type or Sub Type: Creature — Elemental
P: *
T: *
Rules Text Contains: Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Flavor: The forlorn cries of the dead combine to make its laugh.
Rarity: R
#: 242
Creature Type or Sub Type: Enchantment
Rules Text Contains: Red creatures you control get +1/+0.
White creatures you control get +0/+1.
RW, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefie...
Rarity: M
#: 504
Creature Type or Sub Type: Creature — Dragon
P: 8
T: 8
Rules Text Contains: Flying, trample, haste
R: Hellkite Overlord gets +1/+0 until end of turn.
BG: Regenerate Hellkite Overlord.
Flavor: "The dragon has no pretense of compassion, no false mask of civilization—j...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '