Rarity: U
#: 99
Creature Type or Sub Type: Creature — Drake
P: 3
T: 3
Rules Text Contains: Flying
Morph 2W (You may cast this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Flavor: "I swear the clouds were created just so the drakes would have a pla...
Rarity: U
#: 225
Creature Type or Sub Type: Creature — Elf Shaman
P: 2
T: 2
Rules Text Contains: Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Flavor: Their calls unheeded by the withered forests, nature shamans chan...
Rarity: U
#: 264
Creature Type or Sub Type: Artifact Creature — Hydra
P: 0
T: 0
Rules Text Contains: Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 da...
Rarity: U
#: 152
Creature Type or Sub Type: Sorcery
Rules Text Contains: Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3—2R (Rather than cast this card from your hand, you may pay 2R and exile it with three time counters on it. At the begi...
Rarity: U
#: 288
Creature Type or Sub Type: Land — Urza's
Rules Text Contains: T: Add C.
7, T: Create a 2/2 colorless Assembly-Worker artifact creature token.
Flavor: "Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another."
—Toca...
Rarity: U
#: 137
Creature Type or Sub Type: Creature — Horror
P: 5
T: 5
Rules Text Contains: When you cast a creature spell, sacrifice Skittering Monstrosity.
Flavor: Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more...
Rarity: U
#: 273
Creature Type or Sub Type: Artifact Creature — Spellshaper
P: 1
T: 1
Rules Text Contains: 1, T, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
Flavor: After centuries of labor, its creations outnumber those they were to ...
Rarity: U
#: 90
Creature Type or Sub Type: Creature — Djinn
P: 3
T: 3
Rules Text Contains: Flying
Stormcloud Djinn can block only creatures with flying.
RR: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Flavor: As fickle as lightning, as slippery as an eel.
Rarity: U
#: 126
Creature Type or Sub Type: Creature — Beast
P: 3
T: 3
Rules Text Contains: Flash
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness 2B (If you discard this card, discard it into exile. W...
Rarity: U
#: 72
Creature Type or Sub Type: Creature — Shapeshifter
P: 4
T: 4
Rules Text Contains: 0: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only...
Rarity: U
#: 217
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Rarity: U
#: 204
Creature Type or Sub Type: Enchantment
Rules Text Contains: Creatures you control get +1/+1.
Flavor: "To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
Rarity: U
#: 276
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
1, T: Put a storage counter on Dreadship Reef.
1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B.
Rarity: U
#: 248
Creature Type or Sub Type: Creature — Sliver
P: 2
T: 2
Rules Text Contains: All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to tar...
Rarity: U
#: 250
Creature Type or Sub Type: Creature — Sliver
P: 2
T: 2
Rules Text Contains: All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
Flavor: "It triggers the hive's period of aetheric fertility—a time when even ...
Rarity: U
#: 219
Creature Type or Sub Type: Creature — Snake
P: 2
T: 1
Rules Text Contains: Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)
G: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from ...
Rarity: U
#: 282
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
1, T: Put a storage counter on Molten Slagheap.
1, Remove X storage counters from Molten Slag heap: Add X mana in any combination of B and/or R.
Rarity: U
#: 279
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
1, T: Put a storage counter on Fungal Reaches.
1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '