Rarity: R
#: 255
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 5
Rules Text Contains: Vigilance
T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—WU
Rarity: R
#: 281
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
1R, T: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Flavor: "They're still here?! The cockroach may have finally met its match."
—Teferi
Rarity: R
#: 253
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Flavor: She wished for gold, but not for the strength to carry it.
Rarity: R
#: 259
Creature Type or Sub Type: Legendary Creature — Elf Warrior
P: 2
T: 2
Rules Text Contains: Whenever Radha, Heir to Keld attacks, you may add RR.
T: Add G.
Flavor: "Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
Rarity: S
#: 386
Creature Type or Sub Type: Legendary Creature — Fungus
P: 2
T: 3
Rules Text Contains: Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
4: Create a 1/1 green Saproling creature token.
Flavor: As Jhoir...
Rarity: S
#: 368
Creature Type or Sub Type: Creature — Beast
P: 5
T: 3
Rules Text Contains: When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
Flavor: “Always carry two spears.”
—Mokgar, Kalonian hu...
Rarity: R
#: 239
Creature Type or Sub Type: Creature — Elf Shaman
P: 1
T: 1
Rules Text Contains: All Saprolings get +1/+1.
Morph 3GG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create...
Rarity: R
#: 238
Creature Type or Sub Type: Legendary Creature — Elf Druid
P: 2
T: 2
Rules Text Contains: Each Fungus creature gets +1/+1 for each spore counter on it.
BG, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
Flavor: “The sight...
Rarity: R
#: 203
Creature Type or Sub Type: Creature — Fungus Sliver
P: 2
T: 2
Rules Text Contains: All Sliver creatures have “Whenever this creature is dealt damage, put a +1/+1 counter on it.” (It must survive the damage to get the counter.)
Flavor: “When a sliver of this breed en...
Rarity: R
#: 179
Creature Type or Sub Type: Instant
Rules Text Contains: Create a 4/4 red Giant creature token.
At the beginning of your next upkeep, pay 4R. If you don’t, you lose the game.
Flavor: Born of fire, destined for battle.
Rarity: R
#: 167
Creature Type or Sub Type: Creature — Beast
P: 9
T: 7
Rules Text Contains: Suspend 10—R
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
Rarity: S
#: 339
Creature Type or Sub Type: Sorcery
Rules Text Contains: Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Flavor: There was no reason to pray. This was already an act of the gods.
Rarity: S
#: 340
Creature Type or Sub Type: Creature — Devil Horror
P: 3
T: 4
Rules Text Contains: This spell costs 1 less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
Rarity: R
#: 62
Creature Type or Sub Type: Creature — Illusion
P: 1
T: 1
Rules Text Contains: Flash
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell’s converted mana cost.
Rarity: R
#: 172
Creature Type or Sub Type: Legendary Creature — Human Spellshaper
P: 2
T: 2
Rules Text Contains: R, T, Discard a card: Destroy target blue permanent.
1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can’t be...
Rarity: R
#: 146
Creature Type or Sub Type: Creature — Demon
P: 5
T: 5
Rules Text Contains: Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Flavor: When it ran out of bodies, it broke down the crypt door and sought new sustenance.
Rarity: R
#: 136
Creature Type or Sub Type: Creature — Vampire
P: 4
T: 4
Rules Text Contains: Flying
1B, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "1B, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield unde...
Rarity: R
#: 75
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
Flavor: Those gifted with the sight have one eye in the present and the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '