Rarity: R
#: 77
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell.
At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.
Flavor: Those who expect betrayal at every turn are seldom disappointed.
Rarity: S
#: 329
Creature Type or Sub Type: Creature — Rat
P: 2
T: 2
Rules Text Contains: Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Rarity: S
#: 313
Creature Type or Sub Type: Creature — Human Ninja
P: 2
T: 2
Rules Text Contains: Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat d...
Rarity: R
#: 4
Creature Type or Sub Type: Instant
Rules Text Contains: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until...
Rarity: S
#: 305
Creature Type or Sub Type: Creature — Human Soldier
P: 1
T: 2
Rules Text Contains: When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Flavor: "If you've been at this as...
Rarity: S
#: 294
Creature Type or Sub Type: Creature — Elemental
P: 3
T: 1
Rules Text Contains: Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Flavor...
Rarity: M
#: 15
Creature Type or Sub Type: Legendary Creature — Human Noble
P: 4
T: 4
Rules Text Contains: Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Flavor: Crovax was destined for an angel's curse, ...
Rarity: C
#: 44
Creature Type or Sub Type: Creature — Sliver
P: 1
T: 1
Rules Text Contains: All Sliver creatures get +1/+1.
Flavor: As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the other's rippling flesh. She didn't know what it meant, but she u...
Rarity: R
#: 27
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 1
Rules Text Contains: T: Exile Mangara of Corondor and target permanent.
Flavor: "I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."
Rarity: R
#: 251
Creature Type or Sub Type: Legendary Creature — Zombie Wizard
P: 3
T: 3
Rules Text Contains: If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
T: Target instant or sorcery card in your graveyard gains flashback until end of turn. T...
Rarity: R
#: 97
Creature Type or Sub Type: Creature — Shapeshifter
P: 0
T: 0
Rules Text Contains: As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it beco...
Rarity: R
#: 41
Creature Type or Sub Type: Creature — Angel
P: 3
T: 3
Rules Text Contains: You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
Flavor: "Those who endure in the face of suffering, those whose faith shines long in evil day...
Rarity: S
#: 290
Creature Type or Sub Type: Creature — Cat Soldier
P: 2
T: 2
Rules Text Contains: Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate.
Flavor: "When one of us prospers, the pride prospers."
—Jazal Goldmane
Rarity: S
#: 298
Creature Type or Sub Type: Creature — Human Soldier
P: 2
T: 2
Rules Text Contains: When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature and opponent controls until an opponent becomes the m...
Rarity: R
#: 3
Creature Type or Sub Type: Creature — Angel
P: 5
T: 5
Rules Text Contains: Flash; convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the n...
Rarity: S
#: 296
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 1/1 white Spirit creature tokens with flying.
Flashback 1B (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rarity: R
#: 51
Creature Type or Sub Type: Creature — Avatar
P: *
T: *
Rules Text Contains: Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—X3U. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled,...
Rarity: U
#: 13
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 2
Rules Text Contains: Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '