Rarity: R
#: 4
Creature Type or Sub Type: Instant
Rules Text Contains: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until...
Rarity: R
#: 127
Creature Type or Sub Type: Creature — Spirit
P: 1
T: 1
Rules Text Contains: Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay B. If you do, return ...
Rarity: S
#: 321
Creature Type or Sub Type: Creature — Merfolk Rogue
P: 3
T: 1
Rules Text Contains: As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player.
Rarity: S
#: 379
Creature Type or Sub Type: Creature — Human Knight
P: 2
T: 2
Rules Text Contains: Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle y...
Rarity: R
#: 138
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target nonblack creature.
At the beginning of your next upkeep, pay 2B. If you don't, you lose the game.
Flavor: Death is only the beginning of the end.
Rarity: S
#: 324
Creature Type or Sub Type: Creature — Zombie Fish
P: 5
T: 5
Rules Text Contains: Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Flavor: If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?
Rarity: S
#: 396
Creature Type or Sub Type: Artifact Creature — Golem
P: 4
T: 4
Rules Text Contains: This spell costs 2 less to cast for each card you’ve cycled or discarded this turn.
Cycling 2 (2, Discard this card: Draw a card.)
Flavor: The embodiment of yearning, forever driftin...
Rarity: S
#: 394
Creature Type or Sub Type: Artifact
Rules Text Contains: Multikicker 2
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
T: Add C for each charge counter on Everflowing Chalice.
Rarity: S
#: 328
Creature Type or Sub Type: Sorcery
Rules Text Contains: Scry 2, then draw two cards. You lose 2 life.
Flavor: The dead know lessons the living haven't learned.
Rarity: S
#: 355
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Rarity: S
#: 311
Creature Type or Sub Type: Creature — Elemental
P: 2
T: 2
Rules Text Contains: Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke 2U (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Rarity: S
#: 305
Creature Type or Sub Type: Creature — Human Soldier
P: 1
T: 2
Rules Text Contains: When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Flavor: "If you've been at this as...
Rarity: S
#: 294
Creature Type or Sub Type: Creature — Elemental
P: 3
T: 1
Rules Text Contains: Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Flavor...
Rarity: S
#: 393
Creature Type or Sub Type: Artifact
Rules Text Contains: 3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
Flavor: The vedalken know it is not of this world, so they know that this world is not the only one.
Rarity: S
#: 343
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exquisite Firecraft deals 4 damage to any target.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can’t be countered.
Flavor: Chandra’s gift set her apart and oth...
Rarity: R
#: 187
Creature Type or Sub Type: Creature — Sliver
P: 2
T: 2
Rules Text Contains: All Sliver creatures have “This creature gets +1/+1 as long as you control a Swamp.”
All Slivers have “B: Regenerate this permanent.” (The next time it would be destroyed, instead tap it, remo...
Rarity: M
#: 52
Creature Type or Sub Type: Sorcery
Rules Text Contains: Suspend 4—U (Rather than cast this card from your hand, pay U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its ma...
Rarity: U
#: 254
Creature Type or Sub Type: Creature — Sliver
P: 1
T: 1
Rules Text Contains: All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
Flavor: “Since the last sliver arrived, even our mightiest relics splinter into shards ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '