Rarity: U
#: 211
Creature Type or Sub Type: Creature — Dinosaur
P: 5
T: 5
Rules Text Contains: Spend only mana produced by basic lands to cast this spell.
Flavor: “An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the lan...
Rarity: U
#: 224
Creature Type or Sub Type: Creature — Wurm Spirit
P: 2
T: 0
Rules Text Contains: Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Flavor: It d...
Rarity: U
#: 242
Creature Type or Sub Type: Sorcery
Rules Text Contains: Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Flavor: Ground into the footprints of the ravaging herd were clumps of salt from Benali...
Rarity: U
#: 194
Creature Type or Sub Type: Instant
Rules Text Contains: Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Sudden Shock deals 2 damage to any target.
Flavor: Arc mages aren’t known for their ...
Rarity: U
#: 222
Creature Type or Sub Type: Creature — Elf Shaman
P: 1
T: 1
Rules Text Contains: T: Each 1/1 creature you control gets +1/+2 until end of turn.
Flavor: The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the cr...
Rarity: U
#: 195
Creature Type or Sub Type: Creature — Elemental
P: 3
T: 2
Rules Text Contains: Flash
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
White creatures get +1/-1.
Rarity: U
#: 188
Creature Type or Sub Type: Sorcery
Rules Text Contains: Shivan Meteor deals 13 damage to target creature.
Suspend 2—1RR (Rather than cast this card from your hand, you may pay 1RR and exile it with two time counters on it. At the beginning of your upkeep, remove a time co...
Rarity: U
#: 170
Creature Type or Sub Type: Creature — Ogre
P: 3
T: 2
Rules Text Contains: Haste
Echo 1B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(B/R): Henchfiend of Ukor get...
Rarity: U
#: 153
Creature Type or Sub Type: Creature — Gargoyle
P: 3
T: 2
Rules Text Contains: Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets ...
Rarity: U
#: 196
Creature Type or Sub Type: Creature — Goblin Shaman
P: 2
T: 1
Rules Text Contains: You may pay 0 rather than pay the echo cost for permanents you control.
R: Thick-Skinned Goblin gains protection from red until end of turn.
Flavor: The shaman of the tribe is respons...
Rarity: U
#: 158
Creature Type or Sub Type: Creature — Elemental
P: -1
T: 3
Rules Text Contains: Double strike
R: Char-Rumbler gets +1/+0 until end of turn.
Flavor: Elementals flourished as Dominaria healed and new forms of life adapted to the land’s reinfusion with mana.
Rarity: U
#: 164
Creature Type or Sub Type: Creature — Sliver
P: 3
T: 3
Rules Text Contains: All Sliver creatures have double strike.
Flavor: “A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver’s claw still twitched, red wounds appeare...
Rarity: U
#: 180
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 1
Rules Text Contains: T: Prodigal Pyromancer deals 1 damage to any target.
Flavor: "Learn to burn!"
—Institute of Arcane Studies motto
Rarity: U
#: 189
Creature Type or Sub Type: Creature — Viashino Shaman
P: 3
T: 2
Rules Text Contains: When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time ...
Rarity: U
#: 247
Creature Type or Sub Type: Creature — Dryad
P: 2
T: 1
Rules Text Contains: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)When Yavimaya Druid enters the battlefield, you may search your library for a Forest card, put it onto ...
Rarity: U
#: 174
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, discard a card or pay 5.
Lightning Axe deals 5 damage to target creature.
Flavor: As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5...
Rarity: U
#: 193
Creature Type or Sub Type: Creature — Elemental
P: 1
T: 1
Rules Text Contains: Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Flavor: Dweldian magi don’t enter the Realm of Thrones when they die. Instead the...
Rarity: U
#: 160
Creature Type or Sub Type: Sorcery
Rules Text Contains: Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—RR, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '