Rarity: U
#: 131
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target nonblack creature that entered the battlefield since your last turn ended.
Flavor: "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."...
Rarity: U
#: 128
Creature Type or Sub Type: Creature — Human Assassin
P: 2
T: 1
Rules Text Contains: First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness 1B (If you dis...
Rarity: U
#: 115
Creature Type or Sub Type: Creature — Nightmare Horror
P: 2
T: 1
Rules Text Contains: Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless ...
Rarity: U
#: 163
Creature Type or Sub Type: Creature — Kavu
P: 4
T: 2
Rules Text Contains: Echo 5R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battle...
Rarity: U
#: 82
Creature Type or Sub Type: Creature — Illusion
P: 2
T: 2
Rules Text Contains: Flying
When Riftwing Cloudskate comes into play, return target permanent to its owner's hand.
Suspend 3—1U (Rather than cast this card from your hand, you may pay 1U and exile it with three t...
Rarity: U
#: 129
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—1B (Rather than cast this card from your hand, you may pay 1B and exile it with five time counters on it. At the beg...
Rarity: U
#: 141
Creature Type or Sub Type: Creature — Wraith
P: 3
T: 4
Rules Text Contains: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Flavor: The lamps on Wyndmoor Stree...
Rarity: U
#: 76
Creature Type or Sub Type: Instant
Rules Text Contains: Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback 5B (You may cast this card from your graveyard for its flashback cost. Then exil...
Rarity: U
#: 56
Creature Type or Sub Type: Instant
Rules Text Contains: Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Flavor: "Sages who take their time to verify t...
Rarity: U
#: 143
Creature Type or Sub Type: Instant
Rules Text Contains: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Flavor: Some mages tapped into the tim...
Rarity: U
#: 120
Creature Type or Sub Type: Instant
Rules Text Contains: All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Flavor: Every new evincar cements their power with a culling as the we...
Rarity: U
#: 113
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Rarity: U
#: 83
Creature Type or Sub Type: Creature — Merfolk Rogue
P: 1
T: 1
Rules Text Contains: Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for it...
Rarity: U
#: 149
Creature Type or Sub Type: Creature — Zombie Wizard
P: 2
T: 1
Rules Text Contains: Cards in graveyards lose all abilities.
Flavor: "I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and mas...
Rarity: U
#: 112
Creature Type or Sub Type: Creature — Human Rebel Rogue
P: 1
T: 1
Rules Text Contains: Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
Flavor: Tales of the outlaw's cruelt...
Rarity: U
#: 85
Creature Type or Sub Type: Creature — Illusion
P: 2
T: 3
Rules Text Contains: Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 u...
Rarity: U
#: 93
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 1
Rules Text Contains: Morph U
When Timebender is turned face up, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter...
Rarity: U
#: 60
Creature Type or Sub Type: Creature — Worm Beast
P: 1
T: 4
Rules Text Contains: When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '