Rarity: U
#: 181
Creature Type or Sub Type: Creature — Fungus Horror
P: 1
T: 1
Rules Text Contains: At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your l...
Rarity: U
#: 300
Creature Type or Sub Type: Creature — Human Warlock
P: 0
T: 4
Rules Text Contains: When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — 5G: Target creature you control gets +3/+3 and gains trample until end of turn. Activate on...
Rarity: U
#: 292
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 3/4
T: 4/5
Rules Text Contains: 1R: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound
//
Fangblade Eviscerator
1R: Fangblade Eviscerator gets +1/+0 and gains f...
Rarity: U
#: 139
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 3/4
T: 4/5
Rules Text Contains: 1R: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next...
Rarity: U
#: 179
Creature Type or Sub Type: Creature — Human Warlock
P: 0
T: 4
Rules Text Contains: When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — 5G: Target creature you control gets +3/+3 and gains trample until end of turn. Activate on...
Rarity: U
#: 92
Creature Type or Sub Type: Creature — Human Rogue // Creature — Spirit Rogue
P: 2/2
T: 1/2
Rules Text Contains: When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.
Disturb 4B (You may cast this card fr...
Rarity: U
#: 90
Creature Type or Sub Type: Creature — Vampire Noble
P: 3
T: 4
Rules Text Contains: Flying
When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
Flavor: For the more refined vampire, breaking a victim's wi...
Rarity: U
#: 11
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Flavor: Some cathars succumbed to despair at Avacyn's unmaking. The rest...
Rarity: U
#: 6
Creature Type or Sub Type: Enchantment
Rules Text Contains: When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Flavor: Teferi stepped calmly into the fray. Suddenly the sun paused in t...
Rarity: U
#: 133
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
Flavor: "Leave behind the sorrow of this body. Be blessed, being of light."
Rarity: U
#: 173
Creature Type or Sub Type: Creature — Spider
P: 2
T: 4
Rules Text Contains: Reach
When Brood Weaver dies, create a 1/2 green Spider creature token with reach.
Flavor: Travelers in the Somberwald scan the ground for werewolves and other threats, unaware of what lurks...
Rarity: U
#: 4
Creature Type or Sub Type: Creature — Human Peasant // Creature — Human Soldier
P: 2/3
T: 1/2
Rules Text Contains: When another creature you control dies, transform Bereaved Survivor.
//
Dauntless Avenger
Whenever Dauntless Avenger attacks, return target creature card w...
Rarity: U
#: 2
Creature Type or Sub Type: Creature — Human Peasant // Creature — Human Knight
P: 1/3
T: 1/3
Rules Text Contains: When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven —...
Rarity: U
#: 239
Creature Type or Sub Type: Instant
Rules Text Contains: Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback 4RW (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flavor: "Do not confuse justice with mercy."
—Odric, O...
Rarity: U
#: 29
Creature Type or Sub Type: Creature — Human Knight
P: 2
T: 4
Rules Text Contains: Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Flavor: Terms like "safe route" and "cleared district" are a source o...
Rarity: U
#: 256
Creature Type or Sub Type: Artifact // Artifact Creature — Construct
P: 5
T: 6
Rules Text Contains: 1, T: Add one mana of any color
5, T: Transform Mystic Skull.
//
Mystic Monstrosity
Lands you control have "T: Add one mana of any color."
Flavor: It waited on the ba...
Rarity: U
#: 299
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 6/8
T: 5/7
Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Daybound
//
Dire-Strain ...
Rarity: U
#: 102
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '