Rarity: R
#: 282
Creature Type or Sub Type: Land
Rules Text Contains: Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
T: Add B or R.
Rarity: M
#: 307
Creature Type or Sub Type: Legendary Planeswalker — Arlinn
Rules Text Contains: Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: C...
Rarity: R
#: 285
Creature Type or Sub Type: Land
Rules Text Contains: Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
T: Add U or B.
Rarity: M
#: 245
Creature Type or Sub Type: Legendary Planeswalker — Teferi
Rules Text Contains: [+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 l...
Rarity: R
#: 283
Creature Type or Sub Type: Land
Rules Text Contains: Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
T: Add G or W.
Rarity: R
#: 365
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Rarity: T
#: 5 // 15
Creature Type or Sub Type: Token Creature — Zombie
P: 2/*
T: 2/*
Rules Text Contains: Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
//
Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Rarity: M
#: 279
Creature Type or Sub Type: Legendary Planeswalker — Arlinn
Rules Text Contains: Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[-3]: C...
Rarity: M
#: 211
Creature Type or Sub Type: Legendary Planeswalker — Arlinn
Rules Text Contains: Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature y...
Rarity: R
#: 197
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 4
Rules Text Contains: Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
1, T: Untap another target creature or land you control.
Rarity: M
#: 379
Creature Type or Sub Type: Land // Artifact Creature — Horror Construct
P: 3
T: 7
Rules Text Contains: T: Add 1.
1, T, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it,...
Rarity: R
#: 360
Creature Type or Sub Type: Creature — Human Druid
P: 2
T: 3
Rules Text Contains: You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you m...
Rarity: R
#: 349
Creature Type or Sub Type: Creature — Vampire Warrior
P: 3
T: 3
Rules Text Contains: When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaught...
Rarity: R
#: 347
Creature Type or Sub Type: Legendary Artifact — Equipment
Rules Text Contains: Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip 3
Rarity: R
#: 122
Creature Type or Sub Type: Creature — Vampire Warrior
P: 3
T: 3
Rules Text Contains: When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaught...
Rarity: M
#: 363
Creature Type or Sub Type: Creature — Wolf
P: 4
T: 3
Rules Text Contains: Trample
When Primal Adversary enters the battlefield, you may pay 1G any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to t...
Rarity: R
#: 374
Creature Type or Sub Type: Instant
Rules Text Contains: Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback 2GW
Rarity: R
#: 252
Creature Type or Sub Type: Legendary Artifact
Rules Text Contains: If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
T: Add one mana of any color.
3, T: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '