Rarity: T
#: 5
Creature Type or Sub Type: Token Creature — Zombie
P: 2
T: 2
Rules Text Contains: Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Rarity: R
#: 366
Creature Type or Sub Type: Creature — Treefolk Spirit
P: 1
T: 1
Rules Text Contains: Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Rarity: M
#: 359
Creature Type or Sub Type: Creature — Phoenix
P: 4
T: 2
Rules Text Contains: Flying
If it's neither day or night, it becomes day as Sunstreak Phoenix enters the battle field.
Whenever day becomes night or night becomes day, you may pay 1R. If you do, return Sunstreak ...
Rarity: M
#: 162
Creature Type or Sub Type: Creature — Phoenix
P: 4
T: 2
Rules Text Contains: Flying
If it's neither day or night, it becomes day as Sunstreak Phoenix enters the battle field.
Whenever day becomes night or night becomes day, you may pay 1R. If you do, return Sunstreak ...
Rarity: M
#: 331
Creature Type or Sub Type: Creature — Angel
P: 3
T: 3
Rules Text Contains: Flying
When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Rarity: R
#: 358
Creature Type or Sub Type: Creature — Dragon Egg
P: 0/4
T: 4/4
Rules Text Contains: Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on smoldering egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg ha...
Rarity: R
#: 234
Creature Type or Sub Type: Legendary Creature — Horror
P: *
T: *
Rules Text Contains: When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest...
Rarity: R
#: 111
Creature Type or Sub Type: Legendary Artifact — Equipment
Rules Text Contains: Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip 3
Flavor: The legacy of evil lives on.
Rarity: M
#: 346
Creature Type or Sub Type: Creature — Demon
P: 6
T: 6
Rules Text Contains: Flying, trample
B, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add C. Spend this mana only to cast a spell from your graveyard.
Rarity: M
#: 316
Creature Type or Sub Type: Legendary Creature — Human Cleric // Legendary Creature — Demon
P: 2/6
T: 3/6
Rules Text Contains: Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Hu...
Rarity: R
#: 370
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, ...
Rarity: R
#: 353
Creature Type or Sub Type: Enchantment — Aura Curse
Rules Text Contains: Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Rarity: R
#: 209
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback 2RW (You may cast this card from your graveyard for its flashback cost. Then ex...
Rarity: R
#: 340
Creature Type or Sub Type: Creature — Horror
P: 5
T: 5
Rules Text Contains: Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have ...
Rarity: R
#: 375
Creature Type or Sub Type: Instant
Rules Text Contains: Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you ...
Rarity: M
#: 177
Creature Type or Sub Type: Creature — Ooze
P: *
T: *+1
Rules Text Contains: Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
At the beginning of your end step, create a green Oo...
Rarity: T
#: 5 // 12
Creature Type or Sub Type: Token Creature — Zombie // Token Creature — Treefolk
P: 2/*
T: 2/*
Rules Text Contains: Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
//
Treefolk
Reach
This creature's power and toughness are each e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '