Rarity: R
#: 320
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
XUUBB, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only ...
Rarity: R
#: 233
Creature Type or Sub Type: Legendary Creature — Human Wizard // Legendary Creature — Zombie
P: 2/4
T: 3/4
Rules Text Contains: Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
XUUBB, Exile X creature cards from your graveyard: Transform Lu...
Rarity: R
#: 373
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback 1WU
Rarity: R
#: 227
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback 1WU (You may cast this card f...
Rarity: R
#: 317
Creature Type or Sub Type: Legendary Creature — Human Soldier // Legendary Creature — Spirit Soldier
P: 2/3
T: 3/2
Rules Text Contains: Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb 2WU
//
Dennick, Pious Apparition
Flying
Whenever o...
Rarity: R
#: 334
Creature Type or Sub Type: Enchantment — Aura Curse
Rules Text Contains: Enchant player
At the beginning of enchanted player’s upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Rarity: R
#: 15
Creature Type or Sub Type: Enchantment — Aura Curse
Rules Text Contains: Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost 2 more to cast.
Whenever enchanted player casts a spell with the ...
Rarity: R
#: 343
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
Rarity: R
#: 89
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
Flavor: "Forget your human ancestors. You're part of my family now."
Rarity: R
#: 371
Creature Type or Sub Type: Instant
Rules Text Contains: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback 1UR
Rarity: R
#: 37
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — 1W: Choose a color. Sungold Sentinel gains hexproof from that color unt...
Rarity: R
#: 332
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 2
Rules Text Contains: Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — 1W: Choose a color. Sungold Sentinel gains hexproof from that color un...
Rarity: R
#: 46
Creature Type or Sub Type: Enchantment — Aura Curse
Rules Text Contains: Enchant player
At the beginning of enchanted player’s upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Flavor: For e...
Rarity: R
#: 213
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains “If this creature would die, exile it instead.”
Flashback 3WB (You may cast this card from your graveyard for its...
Rarity: R
#: 207
Creature Type or Sub Type: Creature — Treefolk Spirit
P: 1
T: 1
Rules Text Contains: Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Flavor: Die beneath a tree, w...
Rarity: R
#: 354
Creature Type or Sub Type: Creature — Vampire Warrior
P: 2
T: 1
Rules Text Contains: 1R, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Rarity: R
#: 326
Creature Type or Sub Type: Enchantment — Aura Curse
Rules Text Contains: Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost 2 more to cast.
Whenever enchanted player casts a spell with the...
Rarity: R
#: 69
Creature Type or Sub Type: Creature — Spirit Knight
P: 2
T: 2
Rules Text Contains: Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost 1 less to cast.
Flavor: He rides in agitated circles, snapping orders at servants who've long since...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '