Rarity: R
#: 355
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
1R, T, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
1R, T: Exi...
Rarity: R
#: 137
Creature Type or Sub Type: Creature — Vampire Warrior
P: 2
T: 1
Rules Text Contains: 1R, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Flavor: In the arena, vampires set aside all pretense of honor or civiliza...
Rarity: R
#: 335
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Rarity: R
#: 134
Creature Type or Sub Type: Enchantment — Aura Curse
Rules Text Contains: Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
Flavor: Even within the chapel...
Rarity: R
#: 94
Creature Type or Sub Type: Enchantment — Aura Curse // Creature — Leech Horror
P: 4
T: 4
Rules Text Contains: Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and y...
Rarity: R
#: 368
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains “If this creature would die, exile it instead.”
Flashback 3WB
Rarity: R
#: 361
Creature Type or Sub Type: Creature — Human Scout
P: 2
T: 3
Rules Text Contains: Vigilance
When Briarbridge Tracker enters the battlefield, investigate.
As long as you control a token, Briarbridge Tracker gets +2/+0.
Rarity: R
#: 338
Creature Type or Sub Type: Creature — Spirit Knight
P: 2
T: 2
Rules Text Contains: Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost 1 less to cast.
Rarity: R
#: 57
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Enchant creature
You control enchanted creature.
Enchanted creature gets +1/+1.
Flavor: Autonomy is only skin deep.
Rarity: R
#: 372
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.
Flashback 3BG
Rarity: R
#: 142
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
1R, T, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
1R, T: Exi...
Rarity: R
#: 219
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, ...
Rarity: R
#: 225
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat...
Rarity: R
#: 345
Creature Type or Sub Type: Creature — Leech Horror // Enchantment — Aura Curse
P: 4
T: 4
Rules Text Contains: Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and ...
Rarity: R
#: 172
Creature Type or Sub Type: Creature — Human Scout
P: 2
T: 3
Rules Text Contains: Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
As long as you control a t...
Rarity: R
#: 246
Creature Type or Sub Type: Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
P: 3/4
T: 3/4
Rules Text Contains: Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control thr...
Rarity: R
#: 356
Creature Type or Sub Type: Sorcery
Rules Text Contains: Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—3R, Remove X loyalty counters from among planeswalkers you control. If you cas...
Rarity: R
#: 146
Creature Type or Sub Type: Sorcery
Rules Text Contains: Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—3R, Remove X loyalty counters from among planeswalkers you control. If you cas...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '