Rarity: U
#: 243
Creature Type or Sub Type: Creature — Drake Horror
P: 2
T: 4
Rules Text Contains: Flying
Instant and sorcery spells you cast cost 1 less to cast.
Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn.
Rarity: U
#: 295
Creature Type or Sub Type: Creature — Human Shaman Werewolf // Creature — Werewolf
P: 2/3
T: 3/4
Rules Text Contains: Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound
//
Spellrune Howler
Whenever you cast an insta...
Rarity: U
#: 160
Creature Type or Sub Type: Creature — Human Shaman Werewolf // Creature — Werewolf
P: 2/3
T: 3/4
Rules Text Contains: Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own ...
Rarity: U
#: 75
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 1
Rules Text Contains: Tap three untapped creatures you control: Tap target creature.
Flavor: After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new t...
Rarity: U
#: 196
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback 6GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rarity: U
#: 238
Creature Type or Sub Type: Creature — Plant Horror
P: 2
T: 2
Rules Text Contains: T: Add one mana of any color.
T: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
GU, T, Exile Rootcoil Creeper: Return target card with flashback ...
Rarity: U
#: 190
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 2/3
T: 2/3
Rules Text Contains: 1, Sacrifice Outland Liberator: Destroy target artifact or enchantment
Daybound (If a player casts no spells during their own turn, it becomes night next tur...
Rarity: U
#: 152
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 2
Rules Text Contains: If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.
Whenever day becomes night or night becomes day, discard up to two cards, then draw that man...
Rarity: U
#: 68
Creature Type or Sub Type: Creature — Human Wizard // Creature — Spirit Wizard
P: 3/2
T: 2/1
Rules Text Contains: When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb 3U (You may cast this card from your graveyard transformed for...
Rarity: U
#: 70
Creature Type or Sub Type: Creature — Spirit
P: 4
T: 4
Rules Text Contains: Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Flavor: Passage to the abyss i...
Rarity: U
#: 302
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 3/4
T: 3/4
Rules Text Contains: Trample
3G: Put a +1/+1 counter on target creature.
Daybound
//
Untamed Pup
Trample
Other Wolves and Werewolves you control have trample.
3G: Put a +1/+1 cou...
Rarity: U
#: 187
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 3/4
T: 3/4
Rules Text Contains: Trample
3G: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Untamed Pup
...
Rarity: U
#: 226
Creature Type or Sub Type: Creature — Zombie Bear
P: 4
T: 3
Rules Text Contains: Trample
Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Flavor: The hunters spent the evening celebrating their kill and the rest ...
Rarity: U
#: 16
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 3
Rules Text Contains: First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of t...
Rarity: U
#: 183
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target card from your graveyard to your hand.
Flashback 4G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flavor: "Pleased to meet you, Seven."
Rarity: U
#: 97
Creature Type or Sub Type: Creature — Demon Dog
P: 6
T: 6
Rules Text Contains: When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard f...
Rarity: U
#: 53
Creature Type or Sub Type: Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.
Whenever day becomes night or night becomes day, draw a card.
Flavor: The cause remained unclear,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '