Rarity: U
#: 49
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Flavor: "Morning light, morning light,
Chase away the fears of night."
—Gavony children's rhyme
Rarity: U
#: 64
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 1
Rules Text Contains: Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
Rarity: U
#: 228
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.
Flashback 1BR (You may cast this card from your graveyard for its flashback cos...
Rarity: U
#: 65
Creature Type or Sub Type: Enchantment
Rules Text Contains: When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and “This creature can block only creatures with flying.”
Flavor: “On...
Rarity: U
#: 220
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell costs 1 less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback 5BG (You may cast this card from your graveyard for its flashback c...
Rarity: U
#: 216
Creature Type or Sub Type: Creature — Human Warlock
P: 3
T: 3
Rules Text Contains: Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Flavor: "Th...
Rarity: U
#: 45
Creature Type or Sub Type: Creature — Human // Creature — Spirit
P: 1/3
T: 3/4
Rules Text Contains: When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Disturb 3UU You may cast this card from your graveyard tran...
Rarity: U
#: 147
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Flavor: In the adrenaline-fueled chaos, she hadn't even felt the bite.
Rarity: U
#: 115
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library where X is its power. P...
Rarity: U
#: 231
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 2/3
T: 2/3
Rules Text Contains: Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells du...
Rarity: U
#: 212
Creature Type or Sub Type: Creature — Zombie Soldier
P: 2
T: 3
Rules Text Contains: Other Zombies you control get +1/+0.
Flavor: The surviving militia members reunited with their fallen comrades sooner than they'd hoped.
Rarity: U
#: 20
Creature Type or Sub Type: Creature — Human Soldier
P: 3
T: 3
Rules Text Contains: Ward 1
If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
Whenever day becomes night or night becomes day, look at the top four cards of your libra...
Rarity: U
#: 178
Creature Type or Sub Type: Creature — Human
Rules Text Contains: Contortionist Troupe enters the battlefield with X +1/+1 counters on it.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target...
Rarity: U
#: 182
Creature Type or Sub Type: Instant
Rules Text Contains: Distribute three +1/+1 counters among one, two, or three target creatures you control.
Flavor: Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to st...
Rarity: U
#: 210
Creature Type or Sub Type: Instant
Rules Text Contains: Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback 3UR You may cas...
Rarity: U
#: 205
Creature Type or Sub Type: Instant
Rules Text Contains: Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile...
Rarity: U
#: 155
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 3
Rules Text Contains: Flying
Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead.
Rarity: U
#: 31
Creature Type or Sub Type: Instant
Rules Text Contains: Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
Flavor: "Tonight, we can be anythin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '