Rarity: U
#: 63
Creature Type or Sub Type: Artifact
Rules Text Contains: 2, T: Draw a card. Transform Mysterious Tome.
//
Chilling Chronicle
1, T: Tap target nonland permanent. Transform Chilling Chronicle.
Flavor: The villagers pored through the old storybook, hoping that one of the ta...
Rarity: U
#: 310
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 2/3
T: 2/3
Rules Text Contains: Whenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Daybound
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Lord of the Ulvenwald
Other ...
Rarity: U
#: 105
Creature Type or Sub Type: Artifact // Creature — Demon
P: 4
T: 4
Rules Text Contains: 1, T, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transfo...
Rarity: U
#: 158
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own ...
Rarity: U
#: 141
Creature Type or Sub Type: Creature — Human Wizard // Creature — Elemental Wizard
P: 2/3
T: 2/3
Rules Text Contains: When a spell you control deals damage, transform Flame Channeler.
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Embodiment of Flame
When a spell you control deals damage, put a flame counter on ...
Rarity: U
#: 26
Creature Type or Sub Type: Creature — Hippogriff
P: 2
T: 2
Rules Text Contains: Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
Flavor: Silverstreak had lost her rider, but not her instinct to hel...
Rarity: U
#: 222
Creature Type or Sub Type: Creature — Human Assassin
P: 2
T: 2
Rules Text Contains: Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1, Sacrifice another c...
Rarity: U
#: 308
Creature Type or Sub Type: Creature — Human Warlock
P: 3
T: 3
Rules Text Contains: Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Rarity: U
#: 101
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with “2, Sacrifice this artifact: Draw a card.”)
Flavor: The evidence was overwhelming. Tovolar’s howlpack was gett...
Rarity: U
#: 218
Creature Type or Sub Type: Creature — Human Peasant // Creature — Spirit
P: 2/3
T: 1/1
Rules Text Contains: When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb 1W...
Rarity: U
#: 214
Creature Type or Sub Type: Instant
Rules Text Contains: As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback 3UB (You ...
Rarity: U
#: 176
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Flavor: As werewolf attacks increased, brutal weapons not seen since the Travails w...
Rarity: U
#: 166
Creature Type or Sub Type: Creature — Vampire Archer
P: 2
T: 2
Rules Text Contains: When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you...
Rarity: U
#: 13
Creature Type or Sub Type: Creature — Human Cleric // Creature — Spirit Cleric
P: 1/2
T: 1/1
Rules Text Contains: First strike
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Disturb 3...
Rarity: U
#: 297
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 4/5
T: 3/4
Rules Text Contains: Haste
Daybound
//
Village Reavers
Wolves and Werewolves you control have haste.
Nightbound
Rarity: U
#: 85
Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
P: 4/5
T: 3/4
Rules Text Contains: Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their...
Rarity: U
#: 165
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 4/5
T: 3/4
Rules Text Contains: Haste
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Village Reavers
Wolves and Werewolves you control have has...
Rarity: U
#: 174
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 6/8
T: 5/7
Rules Text Contains: Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Daybound (If a player ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '