Rarity: R
#: 224
Creature Type or Sub Type: Instant
Rules Text Contains: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback 1UR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
...
Rarity: T
#: 13 // 7
Creature Type or Sub Type: Token Creature — Wolf // Token Creature — Elemental
P: 2/*
T: 2/*
Rules Text Contains: Elemental
Trample
This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of c...
Rarity: T
#: 16 // 3
Creature Type or Sub Type: Token Artifact — Clue // Token Creature — Bird
P: 1
T: 1
Rules Text Contains: 2, Sacrifice this artifact: Draw a card.
//
Bird
Flying
This creature can block only creatures with flying.
Rarity: C
#: 119
Creature Type or Sub Type: Instant
Rules Text Contains: Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Flashback 1B (You may cast this card from your gr...
Rarity: U
#: 47
Creature Type or Sub Type: Creature — Human Wizard // Creature — Human Insect
P: 1/3
T: 1/2
Rules Text Contains: At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transfo...
Rarity: T
#: 1 // 3
Creature Type or Sub Type: Token Creature — Human // Token Creature — Bird
P: 1/1
T: 1/1
Rules Text Contains: Bird
Flying
This creature can block only creatures with flying.
Rarity: T
#: 16 // 15
Creature Type or Sub Type: Token Artifact — Clue // Token Creature — Zombie
P: *
T: *
Rules Text Contains: 2, Sacrifice this artifact: Draw a card.
//
Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Rarity: U
#: 247
Creature Type or Sub Type: Sorcery
Rules Text Contains: It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player. draw a card."
Flashback 2RG (You may cast this card from your graveyard f...
Rarity: U
#: 251
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback 1GU (You may cast this...
Rarity: U
#: 244
Creature Type or Sub Type: Creature — Human Knight
P: 3
T: 3
Rules Text Contains: Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.
Whenever day becomes night or night becomes day, Put a +1/+1 counter on target cr...
Rarity: U
#: 126
Creature Type or Sub Type: Creature — Human Rogue // Enchantment — Aura
P: 2
T: 1
Rules Text Contains: Vengeful Strangler can't block
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker ...
Rarity: U
#: 83
Creature Type or Sub Type: Sorcery
Rules Text Contains: As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Flavor: Though their work is widely reviled, stitchers see themselves as being on the cutting edge of science.
Rarity: U
#: 123
Creature Type or Sub Type: Creature — Vampire Rogue
P: 2
T: 2
Rules Text Contains: At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Flavor: With House Voldaren ascendant, some members of the St...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '