Rarity: T
#: 6
Creature Type or Sub Type: Token Creature — Devil
P: 1
T: 1
Rules Text Contains: When this creature dies, it deals 1 damage to any target.
Rarity: R
#: 325
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 2
Rules Text Contains: If it’s neither day or night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost X less to cast, where X is Vadrik’s pow...
Rarity: R
#: 248
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 2
Rules Text Contains: If it’s neither day or night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost X less to cast, where X is Vadrik’s pow...
Rarity: R
#: 306
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 6/7
T: 6/7
Rules Text Contains: When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound
//
Tovolar's Packleader
Whenever Tovolar's Packleader e...
Rarity: R
#: 204
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 6/7
T: 6/7
Rules Text Contains: When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it ...
Rarity: R
#: 288
Creature Type or Sub Type: Creature — Human Rogue Werewolf
P: 1/2
T: 1/1
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound
//
Seafaring Werewolf
Seafaring...
Rarity: R
#: 376
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginn...
Rarity: R
#: 250
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginn...
Rarity: R
#: 80
Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
P: 1/2
T: 1/1
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a pla...
Rarity: R
#: 364
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashbac...
Rarity: R
#: 200
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashbac...
Rarity: R
#: 242
Creature Type or Sub Type: Legendary Creature — Ooze
P: 3
T: 3
Rules Text Contains: Trample
Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner’s hand...
Rarity: R
#: 159
Creature Type or Sub Type: Creature — Dragon Egg
P: 0/4
T: 4/4
Rules Text Contains: Defender
Whenever you cast an instant or sorcery spell, put a number of ember counters on smoldering egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg ha...
Rarity: R
#: 324
Creature Type or Sub Type: Legendary Creature — Ooze
P: 3
T: 3
Rules Text Contains: Trample
Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner’s hand...
Rarity: R
#: 321
Creature Type or Sub Type: Legendary Creature — Horror
P: *
T: *
Rules Text Contains: When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest...
Rarity: R
#: 235
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 2
T: 3
Rules Text Contains: Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent ...
Rarity: R
#: 322
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 2
T: 3
Rules Text Contains: Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '