Rarity: R
#: 344
Creature Type or Sub Type: Enchantment
Rules Text Contains: Creatures you control get +1/+1.
Flavor: "Our home may have no walls, but it is far from undefended."
Rarity: R
#: 54
Creature Type or Sub Type: Creature — Demon Warlock
P: 3
T: 2
Rules Text Contains: T: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all ot...
Rarity: R
#: 316
Creature Type or Sub Type: Creature — Demon Warlock
P: 3
T: 2
Rules Text Contains: T: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all o...
Rarity: R
#: 190
Creature Type or Sub Type: Sorcery
Rules Text Contains: For each land you control, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Flavor: "Why squabble for trinkets when we could be living large off all this gol...
Rarity: M
#: 644
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control ...
Rarity: R
#: 342
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Rarity: R
#: 305
Creature Type or Sub Type: Creature — Sphinx
P: 5
T: 5
Rules Text Contains: This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one ...
Rarity: R
#: 320
Creature Type or Sub Type: Creature — Vampire Noble
P: 5
T: 3
Rules Text Contains: Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
Flavo...
Rarity: R
#: 448
Creature Type or Sub Type: Creature — Cat Scout
P: 1
T: 1
Rules Text Contains: Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in additio...
Rarity: R
#: 121
Creature Type or Sub Type: Legendary Creature — Serpent
P: 8
T: 12
Rules Text Contains: This spell can't be countered.
Trample, ward 4
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flavor: The gods imp...
Rarity: R
#: 194
Creature Type or Sub Type: Legendary Creature — Elder Dinosaur
P: 6
T: 6
Rules Text Contains: Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Flavor: ...
Rarity: M
#: 243
Creature Type or Sub Type: Legendary Creature — Elemental Avatar
P: 6
T: 6
Rules Text Contains: During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as...
Rarity: U
#: 293
Creature Type or Sub Type: Creature — Cat Soldier
P: 2
T: 2
Rules Text Contains: Whenever you gain life, put a +1/+1 counter on this creature.
Flavor: "We must never stoop to violence in the name of conquest or hatred, but when evil threatens, we must face it with c...
Rarity: R
#: 219
Creature Type or Sub Type: Creature — Elf Druid
P: 2
T: 2
Rules Text Contains: Other Elf creatures you control get +1/+1.
T: Add G for each Elf you control.
Flavor: He knows the name of every elf born in the last four centuries. More importantly, they all know his.
Rarity: R
#: 77
Creature Type or Sub Type: Legendary Creature — Zombie Warlock
P: 2
T: 2
Rules Text Contains: Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
T: You may cast target Zomb...
Rarity: M
#: 234
Creature Type or Sub Type: Legendary Planeswalker — Vivien
Rules Text Contains: [+1]: Look at the top four cards of your library. You may reveal a creature or land card from amoung them and put it into your hand. Put the rest on the bottom of your library in a random orde...
Rarity: U
#: 267
Creature Type or Sub Type: Land
Rules Text Contains: As this land enters, choose a creature type.
T: Add C.
T: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Rarity: R
#: 119
Creature Type or Sub Type: Legendary Creature — Vampire Knight
P: 4
T: 4
Rules Text Contains: Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as lon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '