Rarity: R
#: 464
Creature Type or Sub Type: Legendary Creature — Zombie Warlock
P: 2
T: 2
Rules Text Contains: Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
T: You may cast target Zom...
Rarity: R
#: 222
Creature Type or Sub Type: Legendary Creature — Elder Dinosaur
P: 12
T: 12
Rules Text Contains: This spell costs X less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it'...
Rarity: R
#: 346
Creature Type or Sub Type: Legendary Creature — Vampire Knight
P: 4
T: 4
Rules Text Contains: Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as lon...
Rarity: M
#: 51
Creature Type or Sub Type: Creature — Sphinx
P: 3
T: 3
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. Th...
Rarity: R
#: 93
Creature Type or Sub Type: Creature — Goblin Warrior
P: 2
T: 1
Rules Text Contains: Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Flavor: Ikko hadn't intended to start a riot, but now that it was under wa...
Rarity: R
#: 2
Creature Type or Sub Type: Legendary Creature — Cat Avatar
P: 2
T: 2
Rules Text Contains: Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Flavor: It's said all cats in the Multiverse ...
Rarity: R
#: 306
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 3
Rules Text Contains: Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue...
Rarity: R
#: 184
Creature Type or Sub Type: Creature — Demon
P: 6
T: 6
Rules Text Contains: Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
Flavor: The litany of the infernal on his flesh pulses to the beating of his dark heart.
Rarity: R
#: 443
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn...
Rarity: R
#: 461
Creature Type or Sub Type: Creature — Vampire Noble
P: 5
T: 3
Rules Text Contains: Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
Flavo...
Rarity: R
#: 109
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creatures you control get +10/+10 and gain vigilance until end of turn.
Flavor: Their acorn hunt was unsuccessful, but they did find the wizard's experimental potion cache.
Rarity: R
#: 480
Creature Type or Sub Type: Legendary Creature — Serpent
P: 8
T: 12
Rules Text Contains: This spell can't be countered.
Trample, ward 4
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flavor: The gods imp...
Rarity: R
#: 481
Creature Type or Sub Type: Legendary Creature — Bird Wizard
P: 3
T: 4
Rules Text Contains: Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the begi...
Rarity: M
#: 27
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
F...
Rarity: M
#: 17
Creature Type or Sub Type: Creature — Angel
P: 6
T: 6
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Flavor: "I am the light that breaks the darkness."
Rarity: M
#: 244
Creature Type or Sub Type: Legendary Creature — Hydra Avatar
P: 10
T: 10
Rules Text Contains: Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Flavor: The Soul of...
Rarity: M
#: 134
Creature Type or Sub Type: Legendary Planeswalker — Ajani
Rules Text Contains: [+1]: Put a +1/+1 counter on up to one target creature.
[-3]: Target creature gains flying and double strike until end of turn.
[-8]: Create X 2/2 white Cat creature tokens, where X is your lif...
Rarity: R
#: 448
Creature Type or Sub Type: Creature — Cat Scout
P: 1
T: 1
Rules Text Contains: Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in additio...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '