Rarity: R
#: 66
Creature Type or Sub Type: Creature — Cat
P: 1
T: 1
Rules Text Contains: This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it...
Rarity: M
#: 446
Creature Type or Sub Type: Creature — Angel
P: 6
T: 6
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Flavor: "I am the light that breaks the darkness."
Rarity: R
#: 463
Creature Type or Sub Type: Legendary Creature — Skeleton Rogue
P: 1
T: 3
Rules Text Contains: Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you dont own with stash counters on them ...
Rarity: R
#: 242
Creature Type or Sub Type: Legendary Creature — Elf Noble
P: 2
T: 3
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
...
Rarity: R
#: 133
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
4: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Flavor: By tradition, travelers touched the pillar for good luck. One day, it decided to travel as well.
Rarity: R
#: 455
Creature Type or Sub Type: Legendary Creature — Merfolk Noble
P: 3
T: 2
Rules Text Contains: When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the ...
Rarity: R
#: 179
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Flavor: In Mishra's desperation to destroy his brother, he allowed Gix to destroy him instead.
Rarity: R
#: 338
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creatures you control get +10/+10 and gain vigilance until end of turn.
Flavor: "I think you mean giant lemures, a type of malevolent spirit that . . . OH GODS, WHAT IS THAT?!"
—Uriah the Smug, last words
Rarity: R
#: 472
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creatures you control get +10/+10 and gain vigilance until end of turn.
Flavor: Their acorn hunt was unsuccessful, but they did find the wizard's experimental potion cache.
Rarity: R
#: 454
Creature Type or Sub Type: Creature — Homunculus
P: 2
T: 2
Rules Text Contains: Whenever you draw your second card each turn, create a token that's a copy of this creature.
Flavor: "That is why you triple-check all decimals when commissioning a new batch of homuncul...
Rarity: R
#: 41
Creature Type or Sub Type: Creature — Homunculus
P: 2
T: 2
Rules Text Contains: Whenever you draw your second card each turn, create a token that's a copy of this creature.
Flavor: "That is why you triple-check all decimals when commissioning a new batch of homunculi...
Rarity: M
#: 361
Creature Type or Sub Type: Legendary Planeswalker — Vivien
Rules Text Contains: [+1]: Look at the top four cards of your library. You may reveal a creature or land card from amoung them and put it into your hand. Put the rest on the bottom of your library in a random orde...
Rarity: U
#: 325
Creature Type or Sub Type: Creature — Vampire Warlock
P: 1
T: 1
Rules Text Contains: Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
Flavor: "Using blood to shed more blood—tell me that's not inspired!"
Rarity: R
#: 341
Creature Type or Sub Type: Creature — Spider Spirit
P: 4
T: 3
Rules Text Contains: Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest ...
Rarity: M
#: 457
Creature Type or Sub Type: Creature — Sphinx
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback c...
Rarity: R
#: 442
Creature Type or Sub Type: Legendary Creature — Cat Avatar
P: 2
T: 2
Rules Text Contains: Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Flavor: It's said all cats in the Multivers...
Rarity: R
#: 72
Creature Type or Sub Type: Legendary Creature — Skeleton Rogue
P: 1
T: 3
Rules Text Contains: Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you dont own with stash counters on them f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '