Rarity: M
#: 126
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 4
Rules Text Contains: At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
GU, T: Double the number of each kind of counter on up to two ta...
Rarity: R
#: 334
Creature Type or Sub Type: Sorcery
Rules Text Contains: Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlef...
Rarity: R
#: 470
Creature Type or Sub Type: Legendary Creature — Beast Noble
P: 1
T: 4
Rules Text Contains: You may play an additional land on each of your turns.
4GG, T: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to th...
Rarity: R
#: 347
Creature Type or Sub Type: Legendary Creature — Serpent
P: 8
T: 12
Rules Text Contains: This spell can't be countered.
Trample, ward 4
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Flavor: Some called ...
Rarity: R
#: 11
Creature Type or Sub Type: Creature — Angel
P: 3
T: 3
Rules Text Contains: Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flavo...
Rarity: R
#: 296
Creature Type or Sub Type: Artifact Creature — Wall
P: 0
T: 4
Rules Text Contains: Defender
You have hexproof.
Prevent all noncombat damage that would be dealt to other creatures you control.
Flavor: Ikoria's crystals glow in the presence of monsters, making them va...
Rarity: C
#: 15
Creature Type or Sub Type: Creature — Rabbit Noble
P: 2
T: 2
Rules Text Contains: When this creature enters, create a number of 1/1 white Rabbit tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Har...
Rarity: R
#: 348
Creature Type or Sub Type: Legendary Creature — Bird Wizard
P: 3
T: 4
Rules Text Contains: Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the begi...
Rarity: R
#: 406
Creature Type or Sub Type: Creature — Lizard Druid
Rules Text Contains: Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Flavor: "The land is my steed, and I am its ...
Rarity: R
#: 204
Creature Type or Sub Type: Legendary Creature — Goblin Warrior
P: 3
T: 3
Rules Text Contains: T: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control
Flavor: "Threats? Extortion? Good sir, you have me all wrong. I am a legitimate bus...
Rarity: M
#: 449
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
...
Rarity: R
#: 294
Creature Type or Sub Type: Legendary Creature — Cat Avatar
P: 2
T: 2
Rules Text Contains: Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
Flavor: The rumble of his roar is a call to...
Rarity: M
#: 44
Creature Type or Sub Type: Legendary Planeswalker — Kaito
Rules Text Contains: Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
[+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard...
Rarity: R
#: 115
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana val...
Rarity: R
#: 106
Creature Type or Sub Type: Legendary Creature — Beast Noble
P: 1
T: 4
Rules Text Contains: You may play an additional land on each of your turns.
4GG, T: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to th...
Rarity: M
#: 314
Creature Type or Sub Type: Creature — Sphinx
Rules Text Contains: Flash
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost.
Rarity: R
#: 308
Creature Type or Sub Type: Creature — Homunculus
P: 2
T: 2
Rules Text Contains: Whenever you draw your second card each turn, create a token that's a copy of this creature.
Flavor: "To whoever left their homunculus experiment unattended: you will not be penalized if...
Rarity: R
#: 332
Creature Type or Sub Type: Creature — Goblin Warrior
P: 2
T: 1
Rules Text Contains: Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Flavor: Among the akki, promotions are regularly earned through important...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '