Rarity: M
#: 350
Creature Type or Sub Type: Legendary Creature — Dragon Wizard
P: 5
T: 5
Rules Text Contains: Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Flavor: Those who interrupt the great sc...
Rarity: R
#: 484
Creature Type or Sub Type: Artifact
Rules Text Contains: As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fel...
Rarity: M
#: 176
Creature Type or Sub Type: Legendary Planeswalker — Liliana
Rules Text Contains: Whenever a creature you control dies, draw a card.
[+1]: Create a 2/2 black Zombie creature token.
[-4]: Each player sacrifices two creatures of their choice.
[-9]: Each opponent chooses a pe...
Rarity: R
#: 127
Creature Type or Sub Type: Artifact
Rules Text Contains: As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fel...
Rarity: M
#: 299
Creature Type or Sub Type: Creature — Angel
P: 6
T: 6
Rules Text Contains: Flash
Flying
You can't lose the game and your opponents can't win the game.
Flavor: "Have patience, brave one. Just as the sun returns each morning, I will be there to drive back the terrors ...
Rarity: M
#: 482
Creature Type or Sub Type: Legendary Creature — Dragon Wizard
P: 5
T: 5
Rules Text Contains: Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Flavor: Ravnica's sharpest mind and its ...
Rarity: R
#: 353
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip 3
Flavor: Sharp enough to carve a swath th...
Rarity: R
#: 370
Creature Type or Sub Type: Creature — Cat Scout
P: 1
T: 1
Rules Text Contains: Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in additio...
Rarity: M
#: 358
Creature Type or Sub Type: Legendary Planeswalker — Kaito
Rules Text Contains: Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
[+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discar...
Rarity: R
#: 317
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may pay B rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Rarity: R
#: 132
Creature Type or Sub Type: Artifact Creature — Phyrexian Construct
P: 3
T: 2
Rules Text Contains: At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Flavor: It spreads the machine gospel of New Phy...
Rarity: R
#: 328
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback 2RR
Flavor: "What's a more fitting shape for a storm than a d...
Rarity: R
#: 322
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, you draw a card and you lose 1 life.
Flavor: The gladiatorial stadiums on New Phyrexia echo day and night with the sounds of grinding metal and tearing flesh.
Rarity: R
#: 335
Creature Type or Sub Type: Legendary Creature — Elder Dinosaur
P: 12
T: 12
Rules Text Contains: This spell costs X less to cast, where X is the total power of creatures you control.
Trample
Flavor: She is the predator's appetite, the hunter's ferocity, the primordia...
Rarity: M
#: 339
Creature Type or Sub Type: Creature — Wurm
P: 7
T: 7
Rules Text Contains: Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it.
You may cast this card from your graveyard by removing six counters from among c...
Rarity: U
#: 311
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target noncreature spell. Its controller creates two Treasure tokens.
Flavor: "I sincerely regret that your place of business burned itself down after you declined our protection."
Rarity: M
#: 123
Creature Type or Sub Type: Legendary Creature — Dragon Wizard
P: 5
T: 5
Rules Text Contains: Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Flavor: Ravnica's sharpest mind and its ...
Rarity: R
#: 336
Creature Type or Sub Type: Legendary Creature — Beast Noble
P: 1
T: 4
Rules Text Contains: You may play an additional land on each of your turns.
4GG, T: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '