Rarity: R
#: 321
Creature Type or Sub Type: Creature — Cat
P: 1
T: 1
Rules Text Contains: This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on i...
Rarity: R
#: 57
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may pay B rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Flavor: "A demonic pact is all fun and game...
Rarity: R
#: 453
Creature Type or Sub Type: Creature — Faerie Wizard
P: 4
T: 2
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Flavor: To the High Fae, spells that take a human years to mas...
Rarity: R
#: 129
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip 3 (3: Attach to target creature you control....
Rarity: R
#: 324
Creature Type or Sub Type: Legendary Creature — Skeleton Rogue
P: 1
T: 3
Rules Text Contains: Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you dont own with stash counters on them ...
Rarity: R
#: 349
Creature Type or Sub Type: Legendary Creature — Elf Noble
P: 2
T: 3
Rules Text Contains: Menace
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
T, Tap ten untapped Elves you control: Each opponent loses 10 life...
Rarity: M
#: 483
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 4
Rules Text Contains: At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
GU, T: Double the number of each kind of counter on up to two ta...
Rarity: R
#: 445
Creature Type or Sub Type: Creature — Angel
P: 3
T: 3
Rules Text Contains: Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flav...
Rarity: M
#: 467
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Flavor: All at once, a quiet world was seized by wings, claws, fangs, and fire.
Rarity: M
#: 111
Creature Type or Sub Type: Creature — Wurm
P: 7
T: 7
Rules Text Contains: Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyar...
Rarity: R
#: 356
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
4: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Flavor: Explorers mistakenly focused on the hands, not what they could be grasping towards.
Rarity: R
#: 40
Creature Type or Sub Type: Creature — Faerie Wizard
P: 4
T: 2
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Flavor: To the High Fae, spells that take a human years to mast...
Rarity: M
#: 351
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 4
Rules Text Contains: At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
GU, T: Double the number of each kind of counter on up to two ta...
Rarity: R
#: 343
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana val...
Rarity: R
#: 180
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, you draw a card and you lose 1 life.
Flavor: A spark of resistance against a tide of corruption.
Rarity: R
#: 30
Creature Type or Sub Type: Creature — Giant wizard
P: 3
T: 6
Rules Text Contains: Instant and sorcery spells you cast cost 1 less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Flavor: He's so intent on his study that others think him frozen in ...
Rarity: R
#: 326
Creature Type or Sub Type: Legendary Creature — Zombie Warlock
P: 2
T: 2
Rules Text Contains: Ward—Pay 2 life.
T: You may cast target Zombie creature card from your graveyard this turn.
Flavor: While her foes took stock of their casualties, she ordered hers to renew...
Rarity: R
#: 462
Creature Type or Sub Type: Creature — Cat
P: 1
T: 1
Rules Text Contains: This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '