Rarity: R
#: 119
Creature Type or Sub Type: Legendary Creature — Vampire Knight
P: 4
T: 4
Rules Text Contains: Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as lon...
Rarity: R
#: 452
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 3
Rules Text Contains: Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn)
Whenever this creature deals combat damage to a player, put that many incubation co...
Rarity: R
#: 35
Creature Type or Sub Type: Creature — Human Wizard
P: 1
T: 3
Rules Text Contains: Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn)
Whenever this creature deals combat damage to a player, put that many incubation cou...
Rarity: R
#: 113
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Rarity: R
#: 221
Creature Type or Sub Type: Sorcery
Rules Text Contains: Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlef...
Rarity: R
#: 5
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
...
Rarity: R
#: 475
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Rarity: R
#: 246
Creature Type or Sub Type: Creature — Human Soldier
P: 1
T: 1
Rules Text Contains: Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat ...
Rarity: R
#: 451
Creature Type or Sub Type: Creature — Sphinx
P: 5
T: 5
Rules Text Contains: This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one ...
Rarity: R
#: 34
Creature Type or Sub Type: Creature — Sphinx
P: 5
T: 5
Rules Text Contains: This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one o...
Rarity: R
#: 154
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Flavor: "Just one aether tiger? What do I look like, a peasant?"
Rarity: R
#: 61
Creature Type or Sub Type: Creature — Vampire Noble
P: 5
T: 3
Rules Text Contains: Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
Flavor...
Rarity: R
#: 23
Creature Type or Sub Type: Creature — Cat Scout
P: 1
T: 1
Rules Text Contains: Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition...
Rarity: R
#: 193
Creature Type or Sub Type: Legendary Creature — Dragon
P: 7
T: 7
Rules Text Contains: Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Flavor: "Spread out, you idiots! Spread out!"
—Marsden, party le...
Rarity: R
#: 198
Creature Type or Sub Type: Creature — Phoenix
P: 2
T: 2
Rules Text Contains: Flying, haste
This creature attacks each combat if able.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay R. If you do, return this card...
Rarity: R
#: 600
Creature Type or Sub Type: Creature — Shark
P: 5
T: 4
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, counter target artifact or creature spell.
Flavor: There is no boat big enough.
Rarity: R
#: 631
Creature Type or Sub Type: Creature — Goblin Warrior
P: 3
T: 3
Rules Text Contains: Menace
When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do...
Rarity: R
#: 643
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Flavor: The shaman looked at the world thro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '