Rarity: R
#: 647
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 5
T: 4
Rules Text Contains: At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and ...
Rarity: R
#: 650
Creature Type or Sub Type: Creature — Elf Archer
P: 2
T: 2
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may p...
Rarity: R
#: 664
Creature Type or Sub Type: Legendary Creature — Merfolk Wizard
P: 1
T: 1
Rules Text Contains: Prime Speaker Zegana enters with X+1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to...
Rarity: R
#: 670
Creature Type or Sub Type: Artifact — Vehicle
P: 5
T: 5
Rules Text Contains: T: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Rarity: R
#: 112
Creature Type or Sub Type: Creature — Spider Spirit
P: 4
T: 3
Rules Text Contains: Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest ...
Rarity: R
#: 676
Creature Type or Sub Type: Artifact
Rules Text Contains: T, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2, T, Put a page counter on this artifact: Draw a card.
When there are four or more page c...
Rarity: R
#: 232
Creature Type or Sub Type: Creature — Ooze
P: 2
T: 2
Rules Text Contains: G: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Flavor: In nature, not a single bone or scrap of flesh goes to waste.
Rarity: R
#: 117
Creature Type or Sub Type: Creature — Lizard Druid
P: 4
T: 4
Rules Text Contains: Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Flavor: "We will burn down the...
Rarity: R
#: 474
Creature Type or Sub Type: Creature — Spider Spirit
P: 4
T: 3
Rules Text Contains: Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest ...
Rarity: R
#: 478
Creature Type or Sub Type: Creature — Lizard Druid
P: 4
T: 4
Rules Text Contains: Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Flavor: "We will burn down the...
Rarity: R
#: 46
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw a card for each different mana value among nonland permanents you control.
Flavor: "The night sky is generous with its secrets. We need only learn its language."
Rarity: R
#: 598
Creature Type or Sub Type: Creature — Djinn
P: 0
T: 4
Rules Text Contains: Flying
This creature gets +1/+0 for each basic Island you control.
Flavor: "Oh, yes, many have come to take my power for their own. They will tell you all about their exploits when you meet t...
Rarity: R
#: 122
Creature Type or Sub Type: Legendary Creature — Bird Wizard
P: 3
T: 4
Rules Text Contains: Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the begi...
Rarity: R
#: 238
Creature Type or Sub Type: Creature — Horror
P: *
T: *
Rules Text Contains: Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their lib...
Rarity: R
#: 345
Creature Type or Sub Type: Creature — Lizard Druid
Rules Text Contains: Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Flavor: "The land is my steed, and I am its ...
Rarity: R
#: 310
Creature Type or Sub Type: Sorcery
Rules Text Contains: Draw a card for each different mana value among nonland permanents you control.
Flavor: "When wolves howl at the moon, I can't help but wonder: Does it answer? What secrets might it share when humans aren't listeni...
Rarity: R
#: 585
Creature Type or Sub Type: Legendary Creature — Wizard
P: 3
T: 4
Rules Text Contains: T: Draw three cards.
2UU: Return Arcanis to its owner's hand.
Flavor: He has journeyed where none have been before. Now he returns to ensure that none follow.
Rarity: R
#: 91
Creature Type or Sub Type: Legendary Creature — Human Faerie Scout
Rules Text Contains: 1R: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '