Rarity: R
#: 415
Creature Type or Sub Type: Legendary Creature — God
P: 5
T: 2
Rules Text Contains: As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target...
Rarity: R
#: 267
Creature Type or Sub Type: Legendary Creature — God
P: 5
T: 2
Rules Text Contains: As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target...
Rarity: R
#: 192
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature...
Rarity: R
#: 405
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 1
T: 1
Rules Text Contains: If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of ...
Rarity: R
#: 208
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 1
T: 1
Rules Text Contains: If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of ...
Rarity: R
#: 291
Creature Type or Sub Type: Legendary Creature — Human Boar
P: 4
T: 4
Rules Text Contains: Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana...
Rarity: R
#: 548
Creature Type or Sub Type: Legendary Creature — Human Boar
P: 4
T: 4
Rules Text Contains: Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana...
Rarity: R
#: 174
Creature Type or Sub Type: Creature — Giant Bard
P: 4
T: 4
Rules Text Contains: Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of...
Rarity: R
#: 272
Creature Type or Sub Type: Legendary Creature — Human Noble Soldier
P: 5
T: 5
Rules Text Contains: At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than...
Rarity: U
#: 528
Creature Type or Sub Type: Legendary Creature — Orc Ranger
P: 3
T: 3
Rules Text Contains: Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Rarity: R
#: 412
Creature Type or Sub Type: Legendary Creature — Human Shaman
P: 3
T: 5
Rules Text Contains: T: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card...
Rarity: R
#: 264
Creature Type or Sub Type: Legendary Creature — Human Shaman
P: 3
T: 5
Rules Text Contains: T: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card...
Rarity: R
#: 420
Creature Type or Sub Type: Legendary Creature — Human Noble Soldier
P: 5
T: 5
Rules Text Contains: At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn.
Rarity: R
#: 488
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "2U: This creature becomes a copy of another target creature."
Flavor: You see your next disguise in every stranger's smile.
Rarity: R
#: 275
Creature Type or Sub Type: Legendary Creature — Jellyfish
P: 0
T: 5
Rules Text Contains: Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third playe...
Rarity: R
#: 582
Creature Type or Sub Type: Creature — Giant Bard
P: 4
T: 4
Rules Text Contains: Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of...
Rarity: U
#: 513
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "The first Dragon spell you cast each turn costs 2 less to cast."
Flavor: You were on a wayward path until Bahamut showed you that power and kindness can ...
Rarity: R
#: 296
Creature Type or Sub Type: Legendary Creature — Tiefling Warrior
P: 4
T: 2
Rules Text Contains: Haste
2, T: When you next cast an instant or sorcery spell that targets a single opponent or a single permanent an opponent controls this turn, for each other opponent, cho...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '