Rarity: R
#: 892
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
3: Return Drownyard Temple from your graveyard to the battlefield tapped.
Flavor: "This is it! All the cryptoliths point here!"
—Jace Beleren
Rarity: R
#: 889
Creature Type or Sub Type: Land
Rules Text Contains: 1, T: Add UB.
Flavor: Underdark flooding has swallowed ancient drow burial chambers, which are now haunted . . . and infested with oozes.
Rarity: R
#: 747
Creature Type or Sub Type: Creature — Horror
P: 3
T: 3
Rules Text Contains: Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Rarity: R
#: 888
Creature Type or Sub Type: Land
Rules Text Contains: Creeping Tar Pit enters the battlefield tapped.
T: Add U or B.
1UB: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Rarity: R
#: 668
Creature Type or Sub Type: Sorcery
Rules Text Contains: Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Exile target instant or sorcery card from a grav...
Rarity: R
#: 50
Creature Type or Sub Type: Creature — Angel
P: 4
T: 4
Rules Text Contains: Flash
Flying
When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attack...
Rarity: R
#: 559
Creature Type or Sub Type: Creature — Angel
P: 4
T: 4
Rules Text Contains: Flash
Flying
When Wingshaper Planetar enters the battlefield during the declare attackers step, for each attacking creatures, you may reselect which player or planeswalker that creature is atta...
Rarity: R
#: 42
Creature Type or Sub Type: Sorcery
Rules Text Contains: Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
Flavor: A searin...
Rarity: R
#: 260
Creature Type or Sub Type: Creature — Giant Warrior
P: 3
T: 4
Rules Text Contains: Vigilance
When Undermountain Adventurer enters the battlefield, you take the initiative.
T: Add GG. If you've completed a dungeon, add six G instead.
Rarity: C
#: 252
Creature Type or Sub Type: Creature — Dragon Druid
P: 0
T: 2
Rules Text Contains: T: Add G. When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Flavor: "Life always starts small. Only time will tell what heights it may reach."
Rarity: R
#: 434
Creature Type or Sub Type: Legendary Creatures — Human Elf Shaman
P: 2
T: 7
Rules Text Contains: Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You m...
Rarity: R
#: 288
Creature Type or Sub Type: Legendary Creatures — Human Elf Shaman
P: 2
T: 7
Rules Text Contains: Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You m...
Rarity: C
#: 191
Creature Type or Sub Type: Creature — Dragon Noble
P: 3
T: 1
Rules Text Contains: When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Flavor: "It's okay. My...
Rarity: R
#: 587
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Rarity: R
#: 217
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
Flavor: "I'll see your three dragons and raise yo...
Rarity: R
#: 523
Creature Type or Sub Type: Legendary Creature — Human Shaman
P: 3
T: 5
Rules Text Contains: T: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card...
Rarity: R
#: 132
Creature Type or Sub Type: Creature — Horror
P: 2
T: 4
Rules Text Contains: Devour Intellect—When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.
Body Thief—You may play lands and ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '