Rarity: C
#: 313
Creature Type or Sub Type: Artifact
Rules Text Contains: Fire Diamond enters the battlefield tapped.
T: Add R.
Flavor: Every facet aglow like iron in Moradin's mighty forge.
Rarity: R
#: 76
Creature Type or Sub Type: Creature — Horror
P: 4
T: 4
Rules Text Contains: Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
Plant Tadpoles XUU
Sorcery — Adventu...
Rarity: M
#: 103
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature ty...
Rarity: U
#: 522
Creature Type or Sub Type: Legendary Creature — Bear Warrior
P: 2
T: 2
Rules Text Contains: This spell can't be countered.
Vigilance, reach, trample, ward 2
Choose a Background
Rarity: C
#: 173
Creature Type or Sub Type: Creature — Dragon
P: 6
T: 3
Rules Text Contains: Flying
Forktail Sweep 1R
Sorcery — Adventure
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Flavor: "Wa...
Rarity: R
#: 573
Creature Type or Sub Type: Creature — Horror
P: 6
T: 6
Rules Text Contains: Menace
Whenever Elder Brain attacks a player, exile all cards from that player’s hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as lon...
Rarity: R
#: 618
Creature Type or Sub Type: Sorcery
Rules Text Contains: Replicate—Tap an untapped Horror you control.
Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost.
Exile Psionic Ritual.
Rarity: R
#: 616
Creature Type or Sub Type: Creature — Horror Wizard
P: 1
T: 4
Rules Text Contains: Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an oppon...
Rarity: R
#: 922
Creature Type or Sub Type: Land
Rules Text Contains: Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
T: Add U or B.
Rarity: R
#: 625
Creature Type or Sub Type: Creature — Tiefling Cleric
P: 4
T: 5
Rules Text Contains: Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth 1B.
Rarity: R
#: 737
Creature Type or Sub Type: Creature — Human Horror
P: 1
T: 1
Rules Text Contains: Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenev...
Rarity: R
#: 868
Creature Type or Sub Type: Artifact Creature — Horror
P: 2
T: 1
Rules Text Contains: As Phyrexian Revoker enters the battlefield, choose a nonland card name.
Activated abilities of sources with the chosen name can’t be activated.
Flavor: “To be in the presence of a ...
Rarity: R
#: 810
Creature Type or Sub Type: Creature — Dragon
P: 5
T: 5
Rules Text Contains: Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Flavor: Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes...
Rarity: R
#: 729
Creature Type or Sub Type: Creature — Zombie Horror
P: 3
T: 3
Rules Text Contains: Flash
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or...
Rarity: R
#: 765
Creature Type or Sub Type: Creature — Horror
P: 4
T: 4
Rules Text Contains: Fear (This creature can't be blocked except by artifact creatures and/or block creatures.)
Suspend 7—1B (Rather than cast this card from your hand, you may pay 1B and exile it with seven time ...
Rarity: U
#: 904
Creature Type or Sub Type: Land
Rules Text Contains: Myriad Landscape enters the battlefield tapped.
T: Add C.
2, T, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Rarity: C
#: 900
Creature Type or Sub Type: Land
Rules Text Contains: Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
T: Add B.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '