Rarity: R
#: 759
Creature Type or Sub Type: Sorcery
Rules Text Contains: Destroy all creatures you don't control and all planeswalkers you don't control.
Flavor: Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.
Rarity: C
#: 356
Creature Type or Sub Type: Land — Gate
Rules Text Contains: Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
T: Add G or one mana of the chosen color.
Flavor: A barrier that shields privileged eyes from the...
Rarity: C
#: 354
Creature Type or Sub Type: Land — Gate
Rules Text Contains: T: Add C.
1, T: Add one mana of any color.
1, T, Tap an untapped Gate you control: Create a treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
Rarity: U
#: 25
Creature Type or Sub Type: Creature — Dwarf Cleric
P: 3
T: 3
Rules Text Contains: Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a p...
Rarity: R
#: 271
Creature Type or Sub Type: Legendary Creature — Human Noble
P: 0
T: 8
Rules Text Contains: Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creatur...
Rarity: T
#: 9
Creature Type or Sub Type: Token Legendary Creature — Hamster
P: 1
T: 1
Rules Text Contains: Trample, haste
Flavor: "Go for the eyes, Boo!"
Rarity: C
#: 113
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creatures target player controls get -2/-2 until end of turn.
Flavor: Burning slowly into annihilation, the elder evil Hadar grants fearsome powers to warlocks willing to help satiate its dark hunger.
Rarity: R
#: 246
Creature Type or Sub Type: Creature — Bird Bear
P: 3
T: 3
Rules Text Contains: Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the bat...
Rarity: U
#: 282
Creature Type or Sub Type: Legendary Creature — Cat Devil
P: 3
T: 3
Rules Text Contains: At the beginning of your end step, create a Treasure token for each creature that died this turn. (It’s an artifact with “T, Sacrifice this artifact: Add one mana of any color.”)
...
Rarity: R
#: 671
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target creature card from a graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
You take the initiative.
Escape...
Rarity: U
#: 338
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add CC.
2, T, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
Flavor: It whispers words spoken centuries ago, coaxing wisdom from the ghosts of civilizations past.
Rarity: C
#: 350
Creature Type or Sub Type: Land — Gate
Rules Text Contains: Cliffgate enters the battlefield tapped.
As Cliffgate enters the battlefield, choose a color other than red.
T: Add R or one mana of the chosen color.
Flavor: A partition between the hopeless living and the res...
Rarity: C
#: 347
Creature Type or Sub Type: Land — Gate
Rules Text Contains: Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
Flavor: An imposing visage that looms ove...
Rarity: R
#: 555
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +1/+1 for each creature you control.
Ysgard's Call XWW
Sorcery — Adventure
Create X 1/1 white Soldier creature tokens.
Rarity: U
#: 429
Creature Type or Sub Type: Legendary Creature — Cat Devil
P: 3
T: 3
Rules Text Contains: At the beginning of your end step, create a Treasure token for each creature that died this turn.
Rarity: R
#: 265
Creature Type or Sub Type: Legendary Creature — Vampire Elf Rogue
P: 4
T: 4
Rules Text Contains: Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You g...
Rarity: R
#: 413
Creature Type or Sub Type: Legendary Creature — Vampire Elf Rogue
P: 4
T: 4
Rules Text Contains: Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You g...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '