Rarity: R
#: 585
Creature Type or Sub Type: Creature — Dragon
P: 5
T: 5
Rules Text Contains: Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Rarity: R
#: 207
Creature Type or Sub Type: Creature — Dragon
P: 5
T: 5
Rules Text Contains: Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Flavor: "We'll put it all back! The gems, the gold, the chalice that would'...
Rarity: R
#: 621
Creature Type or Sub Type: Creature — Dragon Horror
P: 6
T: 6
Rules Text Contains: Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you ma...
Rarity: R
#: 658
Creature Type or Sub Type: Creature — Gnome Wizard
P: 2
T: 2
Rules Text Contains: Flash
Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battl...
Rarity: U
#: 176
Creature Type or Sub Type: Legendary Creature — Dragon
P: 3
T: 4
Rules Text Contains: Flying
Whenever Ganax, Astral Hunter or another. Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add on...
Rarity: R
#: 237
Creature Type or Sub Type: Legendary Creature — Human Elf Druid
P: 2
T: 3
Rules Text Contains: Tokens you control have "T: Add G."
Choose a Background (You can have a Background as a second commander.)
Flavor: "The Harpers' movement grows, but it needs sunlight to b...
Rarity: R
#: 612
Creature Type or Sub Type: Creature — Fish Horror
P: 2
T: 3
Rules Text Contains: Flash
Ward 2
Probing Telepathy — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability...
Rarity: R
#: 348
Creature Type or Sub Type: Land
Rules Text Contains: Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
T: Add G or W.
Flavor: Servants tend to the garden meticulously, ensuring that Upper City residents aren’t bothered by the messi...
Rarity: M
#: 608
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Rarity: M
#: 646
Creature Type or Sub Type: Legendary Creature — Horror Pirate
P: 3
T: 6
Rules Text Contains: Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
At the beginning of your end step, choose ta...
Rarity: R
#: 816
Creature Type or Sub Type: Creature — Orc Shaman
P: 4
T: 3
Rules Text Contains: The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs le...
Rarity: U
#: 332
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add one mana of any color.
1, T: Untap target legendary creature you control.
Flavor: Only a fool ignores a letter bearing the official mark of a patriar family.
Rarity: R
#: 258
Creature Type or Sub Type: Sorcery
Rules Text Contains: Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Flavor: "By the time you've seen it all, all h...
Rarity: R
#: 4
Creature Type or Sub Type: Creature — Halfling Cleric
P: 2
T: 2
Rules Text Contains: Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Flavor: "Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal han...
Rarity: R
#: 588
Creature Type or Sub Type: Creature — Elemental Dragon
P: 10
T: 10
Rules Text Contains: This spell costs X less to cast, where X is the total mana value of Dragons you control.
Flying, trample
2G, Sacrifice a land: Return Earthquake Dragon from your graveyard to your ...
Rarity: R
#: 784
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying, haste
Chaos Dragon attacks each combat if able.
At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't at...
Rarity: R
#: 739
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add B for each charge counter on Black Market.
Rarity: M
#: 362
Creature Type or Sub Type: Legendary Planeswalker — Elminster
Rules Text Contains: Whenever you scry, the next instant or sorcery spell you cast this turn costs X less to cast, where X is the number of cards looked at while scrying this turn.
[+2]: Draw a card, then scry ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '