Rarity: R
#: 758
Creature Type or Sub Type: Creature — Horror
P: 7
T: 7
Rules Text Contains: Trample
When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Rarity: R
#: 851
Creature Type or Sub Type: Legendary Creature — Dragon Wizard
P: 5
T: 5
Rules Text Contains: This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a...
Rarity: R
#: 903
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Flavor: Some worlds possess a hidden core where life's essence constantly surges.
Rarity: R
#: 5
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Flavor: Smoke clogged the streets and rubble littered the ground, but sunlight s...
Rarity: R
#: 789
Creature Type or Sub Type: Sorcery
Rules Text Contains: Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Rarity: R
#: 675
Creature Type or Sub Type: Creature — Beholder
P: 5
T: 5
Rules Text Contains: Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
XXR: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it ...
Rarity: M
#: 139
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of tu...
Rarity: M
#: 561
Creature Type or Sub Type: Instant
Rules Text Contains: For each opponent, you create a token that's a copy of up to one target creature that player controls.
Rarity: R
#: 29
Creature Type or Sub Type: Legendary Creature — Gith Warrior
P: 3
T: 3
Rules Text Contains: If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or pl...
Rarity: R
#: 722
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each opponent mills fourteen cards.
Cycling 1U (1U, Discard this card: Draw a card.)
When you cycle Fractured Sanity, each opponent mills four cards.
Flavor: The body grows stronger under stress. The mind does not.
Rarity: R
#: 667
Creature Type or Sub Type: Creature — Shapeshifter
P: 0
T: 0
Rules Text Contains: Flash
You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded....
Rarity: R
#: 30
Creature Type or Sub Type: Instant
Rules Text Contains: Exile all nontoken creatures you control, then roll a d20.
1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10-20] | Return those cards to the battlefield ...
Rarity: M
#: 218
Creature Type or Sub Type: Creature — Dryad
P: 4
T: 4
Rules Text Contains: Whenever another nontoken creature enters the battlefield, you may pay 1G. If you do, that creature's controller creates a token that's a copy of that creature.
Flavor: Life runs wild amid th...
Rarity: R
#: 568
Creature Type or Sub Type: Creature — Human Wizard
P: 3
T: 3
Rules Text Contains: Myriad
Instant and sorcery spells you cast cost 1 less to cast.
You may cast sorcery spells as though they had flash.
Rarity: R
#: 476
Creature Type or Sub Type: Legendary Creature — Gith Warrior
P: 3
T: 3
Rules Text Contains: If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or p...
Rarity: M
#: 648
Creature Type or Sub Type: Legendary Creature — Dragon
P: 3
T: 3
Rules Text Contains: Flying, haste
Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.
Whenever a creature deals damage to one of your opponents, if th...
Rarity: R
#: 754
Creature Type or Sub Type: Creature — Human Wizard
P: 3
T: 2
Rules Text Contains: Morph B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies, draw a card.
Flavo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '