Rarity: R
#: 324
Creature Type or Sub Type: Artifact — Vehicle
P: 6
T: 6
Rules Text Contains: Trample
Ward—Discard a card.
Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains “Whenever this creature deals c...
Rarity: R
#: 314
Creature Type or Sub Type: Artifact
Rules Text Contains: When Fraying Line enters the battlefield, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay 2. If they do, they put a rope counter on a creature they co...
Rarity: U
#: 94
Creature Type or Sub Type: Creature — Dragon
P: 5
T: 6
Rules Text Contains: Flying
Whenever Sapphire Dragon attacks or blocks, scry 2.
Psionic Pulse 2U
Instant — Adventure
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exi...
Rarity: R
#: 509
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
Flavor: The last thing anyone woul...
Rarity: R
#: 126
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
Flavor: The Night Serpent tasted the warlock's ambition and savored the dark hunger in her soul.
Rarity: R
#: 546
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 4
T: 4
Rules Text Contains: Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the...
Rarity: R
#: 435
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 4
T: 4
Rules Text Contains: Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the...
Rarity: R
#: 289
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 4
T: 4
Rules Text Contains: Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the...
Rarity: R
#: 599
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Rarity: R
#: 100
Creature Type or Sub Type: Creature — Elf Monk
P: 4
T: 4
Rules Text Contains: When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice ...
Rarity: R
#: 572
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Rarity: R
#: 172
Creature Type or Sub Type: Creature — Tiefling Peasant
P: 0
T: 4
Rules Text Contains: Trample, myriad
As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.
Flavor: They fought with the desperate courage o...
Rarity: R
#: 326
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
Flavor: Quenton barel...
Rarity: R
#: 277
Creature Type or Sub Type: Legendary Creature — Gnome Artificer
P: 3
T: 3
Rules Text Contains: Haste
T, Sacrifice an artifact creature: Create two Treasure tokens.
T, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
Rarity: R
#: 118
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Flavor: Bhaal's mortal children carried within them a ...
Rarity: R
#: 73
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target spell, then roll a d20 and add that spell's mana value.
1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell....
Rarity: R
#: 424
Creature Type or Sub Type: Legendary Creature — Gnome Artificer
P: 3
T: 3
Rules Text Contains: Haste
T, Sacrifice an artifact creature: Create two Treasure tokens.
T, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
Rarity: R
#: 535
Creature Type or Sub Type: Legendary Creature — Gnome Artificer
P: 3
T: 3
Rules Text Contains: Haste
T, Sacrifice an artifact creature: Create two Treasure tokens.
T, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '