Rarity: L
#: 460
Creature Type or Sub Type: Basic Land — Swamp
Flavor: The sudden sinkhole was surprising enough, but nothing could have prepared you for the ancient city that was hidden underneath.
Rarity: R
#: 414
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 3
Rules Text Contains: T, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three ca...
Rarity: R
#: 287
Creature Type or Sub Type: Legendary Creature — God
P: 7
T: 5
Rules Text Contains: As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.
Whenever another nontoken creature you control dies, you may...
Rarity: R
#: 292
Creature Type or Sub Type: Legendary Creature — Devil Noble
P: 4
T: 4
Rules Text Contains: Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from ...
Rarity: C
#: 351
Creature Type or Sub Type: Land
Rules Text Contains: T: Add one mana of any color in your commander's color identity.
Flavor: Durlag's Tower is filled with enough treasure to last a lifetime, and enough traps to drastically shorten that lifetime.
Rarity: R
#: 534
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Flavor: "You are safest in Candlekeep, Abdel, but I cannot keep you ...
Rarity: R
#: 123
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Flavor: You embrace power at any cost, a...
Rarity: R
#: 421
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 4
T: 4
Rules Text Contains: Haste
You may activate abilities of other creatures you control as though those creatures had haste.
T: When you next activate an ability this turn by spending four or more man...
Rarity: R
#: 278
Creature Type or Sub Type: Legendary Creature — Elf Wizard
P: 3
T: 3
Rules Text Contains: At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of th...
Rarity: R
#: 541
Creature Type or Sub Type: Legendary Creature — Halfling Knight
P: 3
T: 4
Rules Text Contains: Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from...
Rarity: R
#: 96
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "2U: This creature becomes a copy of another target creature."
Flavor: You see your next disguise in every stranger's smile.
Rarity: R
#: 416
Creature Type or Sub Type: Legendary Creature — God
P: 4
T: 4
Rules Text Contains: As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +...
Rarity: R
#: 430
Creature Type or Sub Type: Legendary Creature — Halfling Knight
P: 3
T: 4
Rules Text Contains: Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from...
Rarity: R
#: 250
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Flavor: Your parents taught you that strength can be nurtured and honed, n...
Rarity: R
#: 72
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 1
T: 3
Rules Text Contains: Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this ...
Rarity: R
#: 425
Creature Type or Sub Type: Legendary Creature — Elf Wizard
P: 3
T: 3
Rules Text Contains: At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of th...
Rarity: R
#: 423
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Rarity: R
#: 268
Creature Type or Sub Type: Legendary Creature — God
P: 4
T: 4
Rules Text Contains: As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '