Rarity: U
#: 854
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
1: Attach Bloodthirsty Blade to target creature an opponent controls. Activate on...
Rarity: C
#: 99
Creature Type or Sub Type: Creature — Serpent Dragon
P: 6
T: 6
Rules Text Contains: Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
Capsizing Wave 1U
Instant — Adventure
Return target creature to its owner's hand. (Then exile ...
Rarity: U
#: 12
Creature Type or Sub Type: Instant
Rules Text Contains: Exile target creature, then roll a d20.
1-9 | Its controller creates a 4/4 green Ox creature token.
10-19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature...
Rarity: C
#: 22
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip W (W: Attach to target creature you control. Equip only as a sorcery.)
Fl...
Rarity: U
#: 417
Creature Type or Sub Type: Legendary Creature — Orc Ranger
P: 3
T: 3
Rules Text Contains: Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Rarity: U
#: 269
Creature Type or Sub Type: Legendary Creature — Orc Ranger
P: 3
T: 3
Rules Text Contains: Trample
Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
Flavor: She roams the border...
Rarity: U
#: 514
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature to...
Rarity: U
#: 906
Creature Type or Sub Type: Land
Rules Text Contains: Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
T: Add WB.
Rarity: U
#: 895
Creature Type or Sub Type: Land
Rules Text Contains: Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
T: Add RG.
Rarity: C
#: 329
Creature Type or Sub Type: Artifact
Rules Text Contains: 2, T, Sacrifice Navigation Orb: Search your library for up to two basic land cards. and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Flavor: Tr...
Rarity: U
#: 224
Creature Type or Sub Type: Creature — Dragon Bard
P: 4
T: 3
Rules Text Contains: When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Flavor: "We must never allow the deeds of our great ancestor...
Rarity: U
#: 232
Creature Type or Sub Type: Sorcery
Rules Text Contains: Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Flavor: “Careful near those pretty glowing plants. What do you thin...
Rarity: U
#: 61
Creature Type or Sub Type: Sorcery
Rules Text Contains: Roll a d20.
1-9 | Tap all creatures your opponents control.
10-19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponen...
Rarity: U
#: 261
Creature Type or Sub Type: Legendary Creature — Bear Warrior
P: 2
T: 2
Rules Text Contains: This spell can't be countered.
Vigilance, reach, trample,
Ward 2 (Whenever this creature becomes the target of a spell or an ability an opponent controls, counter it unless tha...
Rarity: U
#: 411
Creature Type or Sub Type: Legendary Creature — Bear Warrior
P: 2
T: 2
Rules Text Contains: This spell can't be countered.
Vigilance, reach, trample, ward 2
Choose a Background
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '