Rarity: U
#: 861
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add CC.
2, T, Sacrifice Hedron Archive: Draw two cards.
Flavor: "You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked J...
Rarity: U
#: 744
Creature Type or Sub Type: Creature — Zombie Wizard
P: 4
T: 2
Rules Text Contains: When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Flavor: Even when the flesh grows cold, knowledge w...
Rarity: U
#: 149
Creature Type or Sub Type: Creature — Dwarf Citizen
P: 1
T: 4
Rules Text Contains: When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
1B, Sacrifice another creature ...
Rarity: U
#: 153
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying, deathtouch
Entropic Cloud 1B
Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
Flavor: ...
Rarity: U
#: 245
Creature Type or Sub Type: Sorcery
Rules Text Contains: Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1-9 | Creatures you control get +2/+2 until end of turn.
10-19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+...
Rarity: U
#: 138
Creature Type or Sub Type: Creature — Horror
P: 4
T: 3
Rules Text Contains: Weird Insight — When Nothic dies, roll a d20.
1-9 | You draw a card and you lose I life.
10-19 | You draw two cards and you lose 2 life.
20 | You draw seven cards and you lose 7 life.
Rarity: U
#: 247
Creature Type or Sub Type: Creature — Goblin Druid
P: 1
T: 4
Rules Text Contains: At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
Flavor: When your pack is nowhere to be found, you form a new one.
Rarity: U
#: 316
Creature Type or Sub Type: Artifact Creature — Golem
P: 5
T: 3
Rules Text Contains: Trample
Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Rarity: U
#: 79
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 3
Rules Text Contains: Flying
Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during...
Rarity: U
#: 69
Creature Type or Sub Type: Creature — Orc Wizard
P: 3
T: 4
Rules Text Contains: When Feywild Caretaker enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with fl...
Rarity: U
#: 59
Creature Type or Sub Type: Sorcery
Rules Text Contains: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
...
Rarity: U
#: 47
Creature Type or Sub Type: Enchantment
Rules Text Contains: When Undercellar Sweep enters the battlefield, you take the initiative.
Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped...
Rarity: U
#: 8
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves...
Rarity: U
#: 57
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Flavor: "My whims dictate the fate of nations. Your pitiful mortal magic is no more signific...
Rarity: U
#: 404
Creature Type or Sub Type: Creature — Kobold
P: 0
T: 1
Rules Text Contains: Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls.
Rarity: U
#: 199
Creature Type or Sub Type: Creature — Kobold
P: 0
T: 1
Rules Text Contains: Haste
Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able....
Rarity: U
#: 43
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Flavor: It was a big day for the gravediggers at Cliffside Cemetery.
Rarity: U
#: 299
Creature Type or Sub Type: Artifact
Rules Text Contains: Whenever you discard a card, exile that card from your graveyard.
2, T: Draw a card, then discard a card.
4, T, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
Flavor: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '