Rarity: U
#: 432
Creature Type or Sub Type: Legendary Creature — Elf Cleric
P: 2
T: 2
Rules Text Contains: Ward X, where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experie...
Rarity: U
#: 480
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's...
Rarity: U
#: 426
Creature Type or Sub Type: Legendary Creature — Elf Druid
P: 1
T: 4
Rules Text Contains: Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards.
Once during each of your turns, you may play a land or cast a permanent spell from...
Rarity: U
#: 317
Creature Type or Sub Type: Artifact Creature — Dog
P: 4
T: 4
Rules Text Contains: Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1-9 | Iron Mastiff deals damage equal to its power to you.
10-19 | Iron Mast...
Rarity: U
#: 303
Creature Type or Sub Type: Artifact Creature — Elk
P: 2
T: 2
Rules Text Contains: 3, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Flavor: Not born of nature, but deeply connected to...
Rarity: U
#: 10
Creature Type or Sub Type: Creature — Spirit
P: 1
T: 3
Rules Text Contains: Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Flavor: Follow the light at your own risk.
Rarity: U
#: 160
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying, haste
Explosive Crystal 4RR
Sorcery — Adventure
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature lat...
Rarity: U
#: 297
Creature Type or Sub Type: Artifact
Rules Text Contains: 3, T: Draw a card.
Flavor: A quill from the First Reader at Candlekeep, the spectacles of the Most Holy Servant of Gond, a woven bookmark from the Caleph Arcane of Calimport: readers always leave something of them...
Rarity: U
#: 48
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's ...
Rarity: U
#: 110
Creature Type or Sub Type: Sorcery
Rules Text Contains: You draw three cards and you lose 3 life.
Flavor: "Of course it can be yours. Anything is possible, for the right price. Speaking of which . . ."
Rarity: U
#: 197
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "1, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Flavor: Your harsh upbringing on the streets of the city left ...
Rarity: U
#: 229
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying, trample
Dissonant Wave 2G
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile...
Rarity: U
#: 253
Creature Type or Sub Type: Creature — Elf Ranger
P: *
T: 2
Rules Text Contains: Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with fly...
Rarity: U
#: 148
Creature Type or Sub Type: Legendary Creature — Snake Cleric Warlock
P: 3
T: 3
Rules Text Contains: T, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life....
Rarity: U
#: 311
Creature Type or Sub Type: Artifact Creature — Mole
P: 1
T: 1
Rules Text Contains: 2, T: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control.
Flavor: The Flaming Fist soldiers prepared to face a bulette, or w...
Rarity: U
#: 341
Creature Type or Sub Type: Artifact Creature — Construct
P: 3
T: 3
Rules Text Contains: When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost....
Rarity: U
#: 13
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying, vigilance
Rob the Hoard 1W
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature ...
Rarity: U
#: 255
Creature Type or Sub Type: Legendary Creature — Dragon Ranger
P: 4
T: 4
Rules Text Contains: Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard.
Choose ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '