Rarity: U
#: 251
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.
Equip 3
Flavor: ". . . and I will need an equally righteous but slightly smaller saddle for my space hamster compani...
Rarity: U
#: 85
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Rarity: U
#: 93
Creature Type or Sub Type: Creature — Dragon Turtle
P: 7
T: 7
Rules Text Contains: This spell costs 1 less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.
Ward 4 (Whenever this creatu...
Rarity: U
#: 39
Creature Type or Sub Type: Creature — Elemental Spirit
P: 2
T: 2
Rules Text Contains: Flash
Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
Flavor: Fortunately for lost travelers, chwing...
Rarity: U
#: 164
Creature Type or Sub Type: Creature — Human Shaman
P: 3
T: 3
Rules Text Contains: Whenever Bloodboil Sorcerer enters the battlefield, you take the initiative.
Crown of Madness — 1R, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that c...
Rarity: U
#: 84
Creature Type or Sub Type: Creature — Faerie
P: 2
T: 2
Rules Text Contains: Flying
When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.
Pixie Dust 1U
Instant — Adventure
Up to three creatures ga...
Rarity: U
#: 323
Creature Type or Sub Type: Artifact Creature — Golem
P: 3
T: 3
Rules Text Contains: When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Flavor: The strongest golems are forged from meteoric iron that has been tempered in ...
Rarity: U
#: 201
Creature Type or Sub Type: Sorcery
Rules Text Contains: Roll a d20.
1-9 | Thunderwave deals 3 damage to each creature.
10-19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your...
Rarity: U
#: 257
Creature Type or Sub Type: Sorcery
Rules Text Contains: Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empt...
Rarity: U
#: 178
Creature Type or Sub Type: Creature — Gnoll
P: 5
T: 5
Rules Text Contains: This spell costs 1 less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a ...
Rarity: U
#: 147
Creature Type or Sub Type: Enchantment
Rules Text Contains: At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end ...
Rarity: U
#: 256
Creature Type or Sub Type: Creature — Snake
P: 1
T: 3
Rules Text Contains: Deathtouch
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Rarity: U
#: 20
Creature Type or Sub Type: Creature — Gith Monk
P: 3
T: 2
Rules Text Contains: Flash
Flying
Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control.
Flavor: The githzerai dwell in the heart of Limbo, shaping the chaos of that...
Rarity: U
#: 393
Creature Type or Sub Type: Legendary Creature — Snake Cleric Warlock
P: 3
T: 3
Rules Text Contains: T, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life....
Rarity: U
#: 315
Creature Type or Sub Type: Artifact Creature — Construct
P: 8
T: 8
Rules Text Contains: This spell costs 1 less to cast for each Gate you control.
Gate Colossus can’t be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your contr...
Rarity: U
#: 500
Creature Type or Sub Type: Legendary Creature — Snake Cleric Warlock
P: 3
T: 3
Rules Text Contains: T, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life....
Rarity: U
#: 386
Creature Type or Sub Type: Legendary Creature — Dragon Artificer
P: 2
T: 4
Rules Text Contains: You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background
Rarity: U
#: 121
Creature Type or Sub Type: Sorcery
Rules Text Contains: All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Flavor: As the acrid fumes drifted through the Lower City, even the ve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '