Rarity: U
#: 102
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: Vigilance
T: Add an amount of C equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Ba...
Rarity: U
#: 399
Creature Type or Sub Type: Legendary Creature — Goblin Shaman
P: 2
T: 2
Rules Text Contains: Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.
Choose a...
Rarity: U
#: 279
Creature Type or Sub Type: Legendary Creature — Elf Druid
P: 1
T: 4
Rules Text Contains: Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of y...
Rarity: U
#: 286
Creature Type or Sub Type: Legendary Creature — Elf Cleric
P: 2
T: 2
Rules Text Contains: Ward X, where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experie...
Rarity: U
#: 179
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "T, Sacrif...
Rarity: U
#: 410
Creature Type or Sub Type: Legendary Creature — Dragon Ranger
P: 4
T: 4
Rules Text Contains: Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard.
Choose ...
Rarity: U
#: 90
Creature Type or Sub Type: Legendary Creature — Dragon Artificer
P: 2
T: 4
Rules Text Contains: You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background (You can have a Background as a second commander.)
Flavor: "Sure, you can get ...
Rarity: U
#: 180
Creature Type or Sub Type: Legendary Creature — Goblin Shaman
P: 2
T: 2
Rules Text Contains: Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can'...
Rarity: U
#: 117
Creature Type or Sub Type: Creature — Human Cleric
P: 2
T: 1
Rules Text Contains: 3B, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to a battlefield. Activate only as a sorcery.
Flavor: The bell's unearthly chime slips into the ears of...
Rarity: U
#: 108
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indes...
Rarity: U
#: 159
Creature Type or Sub Type: Legendary Creature — Dwarf Cleric
P: 3
T: 3
Rules Text Contains: Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.Choose a Background (You can have a Background as ...
Rarity: U
#: 157
Creature Type or Sub Type: Creature — Bird Demon
P: 3
T: 3
Rules Text Contains: Flying
Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
Flavor: "Don't try to bribe them. They'...
Rarity: U
#: 521
Creature Type or Sub Type: Legendary Creature — Dragon Ranger
P: 4
T: 4
Rules Text Contains: Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard.
Choose ...
Rarity: U
#: 395
Creature Type or Sub Type: Legendary Creature — Dwarf Cleric
P: 3
T: 3
Rules Text Contains: Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.Choose a Background
Rarity: U
#: 37
Creature Type or Sub Type: Legendary Creature — Human Monk
P: 0
T: 3
Rules Text Contains: Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness o...
Rarity: U
#: 440
Creature Type or Sub Type: Legendary Creature — Dragon Peasant
P: 3
T: 4
Rules Text Contains: Trample
Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.
Rarity: U
#: 387
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: Vigilance
T: Add an amount of C equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background
Rarity: U
#: 98
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Flavor: You were born a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '