Rarity: U
#: 170
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
Flav...
Rarity: U
#: 77
Creature Type or Sub Type: Legendary Creature — Human Rogue Wizard
P: 2
T: 3
Rules Text Contains: Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
At the beginning of your end step, if ...
Rarity: U
#: 479
Creature Type or Sub Type: Legendary Creature — Human Monk
P: 0
T: 3
Rules Text Contains: Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness ...
Rarity: U
#: 280
Creature Type or Sub Type: Legendary Creature — Dragon Bard
P: 1
T: 4
Rules Text Contains: You may look at the top card of your library any time.
You may cast Dragon spells from the top of your library.
Flavor: "Would you like a song of wing-wing and fire, or one of...
Rarity: U
#: 385
Creature Type or Sub Type: Legendary Creature — Human Rogue Wizard
P: 2
T: 3
Rules Text Contains: Ward 2
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background
Rarity: U
#: 70
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Flavo...
Rarity: U
#: 486
Creature Type or Sub Type: Legendary Creature — Human Rogue Wizard
P: 2
T: 3
Rules Text Contains: Ward 2
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background
Rarity: U
#: 483
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Flavor: You're driven not by lust for gold or baubles, but by the thrill of danger and th...
Rarity: U
#: 427
Creature Type or Sub Type: Legendary Creature — Dragon Bard
P: 1
T: 4
Rules Text Contains: You may look at the top card of your library any time.
You may cast Dragon spells from the top of your library.
Rarity: U
#: 17
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Flavo...
Rarity: U
#: 156
Creature Type or Sub Type: Legendary Creature — Elf Cleric
P: 2
T: 3
Rules Text Contains: At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Backgroun...
Rarity: U
#: 212
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "The first Dragon spell you cast each turn costs 2 less to cast."
Flavor: You were on a wayward path until Bahamut showed you that power and kindness can ...
Rarity: U
#: 380
Creature Type or Sub Type: Legendary Creature — Human Monk
P: 0
T: 3
Rules Text Contains: Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness ...
Rarity: U
#: 490
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 2
T: 3
Rules Text Contains: Vigilance
T: Add an amount of C equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background
Rarity: U
#: 394
Creature Type or Sub Type: Legendary Creature — Elf Cleric
P: 2
T: 3
Rules Text Contains: At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background
Rarity: U
#: 390
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 3
T: 2
Rules Text Contains: Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Backg...
Rarity: U
#: 230
Creature Type or Sub Type: Legendary Creature — Halfling Ranger
P: 3
T: 3
Rules Text Contains: Deathtouch
Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second...
Rarity: U
#: 293
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 2
T: 5
Rules Text Contains: Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '