Rarity: U
#: 428
Creature Type or Sub Type: Legendary Creature — Dragon Shaman
P: 4
T: 2
Rules Text Contains: Flying
Whenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
Rarity: U
#: 144
Creature Type or Sub Type: Legendary Creature — Human Knight
P: 3
T: 4
Rules Text Contains: At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background (You can ...
Rarity: U
#: 379
Creature Type or Sub Type: Legendary Creature — Elephant Angel
P: 3
T: 2
Rules Text Contains: Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap th...
Rarity: U
#: 16
Creature Type or Sub Type: Legendary Creature — Human Peasant
P: 2
T: 4
Rules Text Contains: T: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards those cards into your hand and the rest on the bottom ...
Rarity: U
#: 408
Creature Type or Sub Type: Legendary Creature — Elf Druid
P: 2
T: 4
Rules Text Contains: 1: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background
Rarity: U
#: 55
Creature Type or Sub Type: Legendary Creature — Halfling Rogue
P: 3
T: 2
Rules Text Contains: Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a B...
Rarity: U
#: 270
Creature Type or Sub Type: Legendary Creature — Human Soldier
P: 5
T: 3
Rules Text Contains: Whenever you attack, spells you cast from exile this turn cost X less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until en...
Rarity: U
#: 221
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature to...
Rarity: U
#: 122
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or ...
Rarity: U
#: 32
Creature Type or Sub Type: Legendary Creature — Elephant Angel
P: 3
T: 2
Rules Text Contains: Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap the...
Rarity: U
#: 188
Creature Type or Sub Type: Legendary Creature — Dragon Shaman
P: 1
T: 3
Rules Text Contains: Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.
Choose a Background (You can have a Background as a se...
Rarity: U
#: 235
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, w...
Rarity: U
#: 234
Creature Type or Sub Type: Legendary Creature — Elf Druid
P: 2
T: 4
Rules Text Contains: 1: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You ...
Rarity: U
#: 141
Creature Type or Sub Type: Creature — Tiefling Warlock
Rules Text Contains: Lifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
Flavor: "I'm...
Rarity: U
#: 290
Creature Type or Sub Type: Legendary Creature — Human Monk
P: 2
T: 3
Rules Text Contains: When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then...
Rarity: U
#: 407
Creature Type or Sub Type: Legendary Creature — Halfling Ranger
P: 3
T: 3
Rules Text Contains: Deathtouch
Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.
Choose a Background
Rarity: U
#: 529
Creature Type or Sub Type: Legendary Creature — Human Soldier
P: 5
T: 3
Rules Text Contains: Whenever you attack, spells you cast from exile this turn cost X less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until en...
Rarity: U
#: 397
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell costs 1 more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '