Rarity: L
#: 452
Creature Type or Sub Type: Basic Land — Plains
Flavor: Lady Bormul claims an owlbear has been trampling her fields, but there's something unnatural about the tracks it left behind.
Rarity: L
#: 465
Creature Type or Sub Type: Basic Land — Mountain
Flavor: Rumor holds that powerful artifacts and untold wealth are hidden away in Ramazith's Tower, and today you plan to find out for yourself.
Rarity: L
#: 468
Creature Type or Sub Type: Basic Land — Forest
Flavor: The lights in the cavern glow and fade, glow and fade in a rhythm that must have a deeper meaning, if only you can figure it out.
Rarity: C
#: 519
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+...
Rarity: L
#: 462
Creature Type or Sub Type: Basic Land — Swamp
Flavor: At the mouth of the sewer pipe, you realize it's massive enough that even a giant could walk through without stooping. That gives you an idea . . .
Rarity: L
#: 466
Creature Type or Sub Type: Basic Land — Mountain
Flavor: As you pause mid-climb to catch your breath, you'd swear you can hear a heartbeat pulsing deep within the mountain.
Rarity: L
#: 457
Creature Type or Sub Type: Basic Land — Island
Flavor: You're about to disembark to find the harbormaster when you spot a merfolk darting underneath your ship.
Rarity: L
#: 453
Creature Type or Sub Type: Basic Land — Plains
Flavor: After spending all day trying to track down a rare tome, you're about to give up when you hear your name whispered from a dark alley.
Rarity: L
#: 469
Creature Type or Sub Type: Basic Land — Forest
Flavor: You continue to mutter and complain as you trip over yet another gnarled root. From behind the nearest tree trunk, something mutters back.
Rarity: L
#: 463
Creature Type or Sub Type: Basic Land — Mountain
Flavor: As you explore the slums of the Outer City, you keep hearing rumors of a den of werewolves in the caves below Dusthawk Hill.
Rarity: T
#: 17 // 5
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Soldier
P: 1
T: 1
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 17 // 3
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Pegasus
P: 1
T: 1
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
//
Pegasus
Flying
Rarity: T
#: 17 // 13
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Ox
P: 4
T: 4
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 17 // 16
Creature Type or Sub Type: Token Artifact — Treasure // Token Artifact Creature — Construct
P: 1
T: 1
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 17 // 14
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Saproling
P: 1
T: 1
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 17 // 11
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Dragon
P: 4
T: 4
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
//
Dragon
Flying
Rarity: T
#: 20
Creature Type or Sub Type: Dungeon Token
Rules Text Contains: Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.
Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '