Rarity: T
#: 17 // 2
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Knight
P: 2
T: 2
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 17 // 18
Creature Type or Sub Type: Token Artifact — Treasure // Token Legendary Artifact
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Volo's Journal
Hexproof
Whenever you cast a creature spell, note one of its creature types that hasn't been no...
Rarity: T
#: 10
Creature Type or Sub Type: Token Creature — Devil
P: 1
T: 1
Rules Text Contains: When this creature dies, it deals 1 damage to any target
Rarity: T
#: 17 // 7
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Demon
P: 3
T: 3
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 17 // 12
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Boar
P: 2
T: 2
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: C
#: 704
Creature Type or Sub Type: Creature — Dwarf Cleric
P: 2
T: 1
Rules Text Contains: When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
Flavor: "We are a product of our ancestors, the apotheosis of countless noble generations. Speak th...
Rarity: C
#: 909
Creature Type or Sub Type: Land
Rules Text Contains: Prismari Campus enters the battlefield tapped.
T: Add U or R.
4, T: Scry 1.
Flavor: Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Rarity: C
#: 766
Creature Type or Sub Type: Creature — Horror
P: 2
T: 2
Rules Text Contains: When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Flavor: "I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."
—Sheoldred, Whispering O...
Rarity: C
#: 907
Creature Type or Sub Type: Land
Rules Text Contains: Path of Ancestry enters the battlefield tapped.
T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Rarity: C
#: 829
Creature Type or Sub Type: Instant
Rules Text Contains: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your lib...
Rarity: C
#: 760
Creature Type or Sub Type: Creature — Vampire Cleric
P: 2
T: 1
Rules Text Contains: When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one ea...
Rarity: C
#: 696
Creature Type or Sub Type: Creature — Shapeshifter
P: 2
T: 2
Rules Text Contains: Changeling (This card is every creature type.)
When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.
Flavor: Where fickle fo...
Rarity: C
#: 787
Creature Type or Sub Type: Instant
Rules Text Contains: Demon Bolt deals 4 damage to target creature or planeswalker.
Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flavor: "Burn ...
Rarity: C
#: 748
Creature Type or Sub Type: Creature — Dauthi Horror
P: 2
T: 1
Rules Text Contains: Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '