Rarity: U
#: 175
Creature Type or Sub Type: Sorcery
Rules Text Contains: This spell costs 1 more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Flavor: The orchard soon reeked of sulfur, smoke, and scorched bu...
Rarity: T
#: 18
Creature Type or Sub Type: Token Legendary Artifact
Rules Text Contains: Hexproof
Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact.
Rarity: T
#: 17 // 15
Creature Type or Sub Type: Token Artifact — Treasure // Token Creature — Squirrel
P: 1
T: 1
Rules Text Contains: T, Sacrifice this artifact: Add one mana of any color.
Rarity: T
#: 8
Creature Type or Sub Type: Token Creature — Skeleton
P: 4
T: 1
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
Rarity: C
#: 915
Creature Type or Sub Type: Snow Land — Plains Swamp
Rules Text Contains: (T: Add W or B.)
Snowfield Sinkhole enters the battlefield tapped.
Flavor: "Young Vitima bellowed to the Cosmos, daring the gods to punish her hubris! Well, she got their attention, as you can see....
Rarity: C
#: 834
Creature Type or Sub Type: Sorcery
Rules Text Contains: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—G (Rather than cast this card from your hand, you may pay G and exile it with two time counters on it. At the beginning ...
Rarity: C
#: 511
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may...
Rarity: C
#: 27
Creature Type or Sub Type: Creature — Tiefling Warrior
P: 3
T: 3
Rules Text Contains: Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's ...
Rarity: L
#: 451
Creature Type or Sub Type: Basic Land — Plains
Flavor: You've heard rumors of bandits along the Coast Way, but your journey so far has been surprisingly uneventful.
Rarity: L
#: 454
Creature Type or Sub Type: Basic Land — Plains
Flavor: You arrive at Baldur's Gate with instructions to head straight to the heart of the rumor mill: the bakery.
Rarity: L
#: 467
Creature Type or Sub Type: Basic Land — Forest
Flavor: You know that hiexel bark produces a lot of smoke when burned, but why would Rilsa Rael need so much of it?
Rarity: L
#: 458
Creature Type or Sub Type: Basic Land — Island
Flavor: The ship's captain promised she'd get you safely to the Netherese ruin, but she is the one who just washed overboard.
Rarity: L
#: 455
Creature Type or Sub Type: Basic Land — Island
Flavor: As you sail past the imposing Seatower of Balduran, you realize that breaking your friend out of that prison will be much harder than you thought.
Rarity: L
#: 470
Creature Type or Sub Type: Basic Land — Forest
Flavor: You're on your way home when you spot the gates of a strange city . . . one that isn't on the map and wasn't here when you traveled this path four days ago.
Rarity: L
#: 464
Creature Type or Sub Type: Basic Land — Mountain
Flavor: Lord Jannath sent you to secure the mine from gnoll raiders, but so far you haven't seen any gnolls . . . or, for that matter, any miners.
Rarity: L
#: 461
Creature Type or Sub Type: Basic Land — Swamp
Flavor: The old wizard's experiments destroyed the castle centuries ago. So why does some of the rubble look recent?
Rarity: L
#: 456
Creature Type or Sub Type: Basic Land — Island
Flavor: As you gaze down upon Wyrm's Crossing, you hear distant cries of alarm, and you notice that all traffic on the bridge has come to a halt.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '