Rarity: C
#: 194
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token....
Rarity: C
#: 154
Creature Type or Sub Type: Creature — Lizard Warrior
P: 5
T: 3
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
When Underdark Explorer enters the battlefield, you take the initiative.
Flavor: "Keep your fancy magic. All ...
Rarity: C
#: 41
Creature Type or Sub Type: Creature — Bird
P: 1
T: 1
Rules Text Contains: Flying
Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then s...
Rarity: C
#: 259
Creature Type or Sub Type: Creature — Fungus
P: 1
T: 2
Rules Text Contains: Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.
T: Add one mana of any color.
Flavor: Water, barley, yeast, darkness—the tavern cell...
Rarity: C
#: 202
Creature Type or Sub Type: Creature — Dragon Warrior
P: 4
T: 3
Rules Text Contains: Haste
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that play...
Rarity: C
#: 38
Creature Type or Sub Type: Sorcery
Rules Text Contains: Roll a d20.
1-9 | Create two 1/1 white Soldier creature tokens.
10-19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.
Rarity: C
#: 89
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
Rarity: C
#: 92
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Flavor: True love means always knowing what's on the other's mind.
Rarity: C
#: 335
Creature Type or Sub Type: Artifact
Rules Text Contains: When Prophetic Prism enters the battlefield, draw a card.
1, T: Add one mana of any color.
Flavor: To understand Baldur's Gate, one must first understand how wealth and commerce shape every facet of life.
Rarity: C
#: 88
Creature Type or Sub Type: Creature — Dragon
P: 2
T: 1
Rules Text Contains: Flying
2U: Target creature gains flying until end of turn.
Flavor: Pseudodragons are favored companions of wizards, prized for their cunning and curiosity.
Rarity: C
#: 330
Creature Type or Sub Type: Artifact
Rules Text Contains: When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
Flavor: "While it is certainly a unique touch, Jan, doe...
Rarity: C
#: 249
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Rarity: C
#: 86
Creature Type or Sub Type: Creature — Dragon Wizard
P: 2
T: 3
Rules Text Contains: Bigby's Hand — T: Untap two other target permanents. Activate only as a sorcery and only once each turn.
Flavor: "Don't worry, I can reach it."
Rarity: C
#: 137
Creature Type or Sub Type: Creature — Imp
P: 2
T: 1
Rules Text Contains: Flying
Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flavor: It listens...
Rarity: C
#: 333
Creature Type or Sub Type: Artifact Creature — Thopter
P: 1
T: 1
Rules Text Contains: Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flavor: Charting the Spine of t...
Rarity: C
#: 248
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gains deathtouch until end of turn.
Draw a card.
Flavor: "Breath of basilisk, sting of scorpion, or medusa's tears? All may be distilled, for a price."
Rarity: C
#: 190
Creature Type or Sub Type: Instant
Rules Text Contains: Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.
Draw a card.
Flavor: Kobold tactics rarely account for little things like diplomacy, mercy, or surrender.
Rarity: C
#: 136
Creature Type or Sub Type: Creature — Cat Rogue
P: 2
T: 3
Rules Text Contains: Psychic Blades — 8: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Flavor: "Your death will ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '