Rarity: C
#: 243
Creature Type or Sub Type: Creature — Fungus
P: 4
T: 1
Rules Text Contains: Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment.
Flavor: Myconid colonies grow and expand at an aggressive rate, but the...
Rarity: C
#: 135
Creature Type or Sub Type: Sorcery
Rules Text Contains: Roll a d20.
1-9 | Choose an opponent. That player sacrifices a creature.
10-19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player contr...
Rarity: C
#: 140
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life ...
Rarity: C
#: 134
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature.
Flavor: "Pave your path to the throne with yet another body if you must, Sarevok. It will make your stolen godhood no less false."—Gorion, wise mentor
Rarity: C
#: 129
Creature Type or Sub Type: Creature — Frog Horror
P: 4
T: 1
Rules Text Contains: As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.
Entropic Decay 1B
Sorcery — Adventure
Mill four cards. (Then exile this card. You...
Rarity: C
#: 24
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature with power 4 or greater.
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Rarity: C
#: 75
Creature Type or Sub Type: Creature — Merfolk Rogue
P: 0
T: 3
Rules Text Contains: Gray Harbor Merfolk can't be blocked.
Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Flavor: Harbormasters tend to forget that sec...
Rarity: C
#: 133
Creature Type or Sub Type: Creature — Fungus Warrior
P: 1
T: 1
Rules Text Contains: Lifelink
Mold Harvest — 1, Sacrifice another creature or an artifact: Put a +1/+1 counter on Mold Folk.
Flavor: "Corpses of those slain by russet mold grow new moldies. Not the legac...
Rarity: C
#: 322
Creature Type or Sub Type: Artifact Creature — Construct
P: 7
T: 7
Rules Text Contains: Trample
When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact w...
Rarity: C
#: 21
Creature Type or Sub Type: Creature — Giant Knight
P: 3
T: 6
Rules Text Contains: Vigilance
When Goliath Paladin enters the battlefield, you take the initiative.
Flavor: "Why do you cower in the darkness, little gnolls? If you would challenge me, step into the light."
Rarity: C
#: 34
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "T, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a c...
Rarity: C
#: 447
Creature Type or Sub Type: Artifact Creature — Construct
P: 2
T: 2
Rules Text Contains: Whenever Marching Duodrone attacks, each player creates a Treasure token.
Rarity: C
#: 127
Creature Type or Sub Type: Creature — Beholder Skeleton
P: 6
T: 5
Rules Text Contains: When Ghastly Death Tyrant enters the battlefield, choose one
• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.
• Death R...
Rarity: C
#: 33
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's at...
Rarity: C
#: 318
Creature Type or Sub Type: Artifact
Rules Text Contains: T: Add one mana of any color.
4, T: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom...
Rarity: C
#: 19
Creature Type or Sub Type: Creature — Gnome Soldier
P: 2
T: 2
Rules Text Contains: Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
Flavor: "Get the remaining citizens to safety! These miscreants have an appoi...
Rarity: C
#: 185
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Flash
When Javelin of Lightning enters the battlefield, attach it to target creature you control.
As long as it's your turn, equipped creature gets +2/+0 and has first strike.
Equip 4 (4: Attach to targe...
Rarity: C
#: 352
Creature Type or Sub Type: Land
Rules Text Contains: T, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flavor: There is an immense diversity of life in the Underdark, almost all of which can kill yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '