Rarity: C
#: 482
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Flavor: You love the smell of dusty tomes, the flicker of candles during late-night re...
Rarity: C
#: 15
Creature Type or Sub Type: Creature — Human Cleric
P: 1
T: 3
Rules Text Contains: When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a grave...
Rarity: C
#: 62
Creature Type or Sub Type: Instant
Rules Text Contains: Roll a d20.
1-9 | Draw two cards.
10-19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Rarity: C
#: 168
Creature Type or Sub Type: Sorcery
Rules Text Contains: Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Flavor: When Sarevok's deception was unm...
Rarity: C
#: 60
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Flavor: You love the smell of dusty tomes, the flicker of candles during late-night rea...
Rarity: C
#: 302
Creature Type or Sub Type: Artifact Creature — Walrus
P: 2
T: 2
Rules Text Contains: When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any ord...
Rarity: C
#: 308
Creature Type or Sub Type: Artifact Creature — Fox
P: 3
T: 2
Rules Text Contains: When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.
Flavor: "It might just be my greatest invention yet: a lovable pet that decreases the need...
Rarity: C
#: 11
Creature Type or Sub Type: Creature — Hippogriff
P: 2
T: 3
Rules Text Contains: Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Tyr's Blessing 1W
Instant — Adventure
Target creature gains indestructib...
Rarity: C
#: 223
Creature Type or Sub Type: Creature — Badger
P: 6
T: 5
Rules Text Contains: When Colossal Badger enters the battlefield, you gain 3 life.
Dig Deep 1G
Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creatu...
Rarity: C
#: 216
Creature Type or Sub Type: Instant
Rules Text Contains: Up to two target creatures you control each deal damage equal to their power to another target creature.
Flavor: "Boo, let's see how this miscreant handles a furry missile of justice!"
Rarity: C
#: 115
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Flavor: There is no line Jon Irenicus would not cross to regain ...
Rarity: C
#: 112
Creature Type or Sub Type: Instant
Rules Text Contains: Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Flavor: "What's softer than silk, stronger than steel, and quieter than thought?"
—W...
Rarity: C
#: 87
Creature Type or Sub Type: Creature — Dragon
P: 3
T: 5
Rules Text Contains: Flying
When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other...
Rarity: C
#: 239
Creature Type or Sub Type: Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying
Lurking Green Dragon can't attack unless defending player controls a creature with flying.
Flavor: "Territorial. Scary. No further notes."
—Volo's field notes
Rarity: C
#: 213
Creature Type or Sub Type: Creature — Dragon Barbarian
P: 0
T: 0
Rules Text Contains: Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
Flavor: The...
Rarity: C
#: 210
Creature Type or Sub Type: Creature — Dragon
P: 3
T: 2
Rules Text Contains: Flying
Young Red Dragon can't block.
Bathe in Gold(Then Exile this card. You may cast the creature later from exile.)
Flavor: For most, deadly. For a dragon, decadent.
Rarity: C
#: 46
Creature Type or Sub Type: Creature — Cat Ranger
P: 3
T: 2
Rules Text Contains: Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player o...
Rarity: C
#: 177
Creature Type or Sub Type: Creature — Elemental Shaman
P: 1
T: 3
Rules Text Contains: Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '