Rarity: C
#: 181
Creature Type or Sub Type: Creature — Ogre
P: 3
T: 3
Rules Text Contains: Whenever Hoarding Ogre attacks, roll a d20.
1-9 | Create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
10-19 | Create two Treasure tokens.
20...
Rarity: C
#: 184
Creature Type or Sub Type: Creature — Dwarf Bard
P: 2
T: 1
Rules Text Contains: Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each...
Rarity: C
#: 231
Creature Type or Sub Type: Creature — Spider Beast
P: 2
T: 5
Rules Text Contains: Reach
Web Shot 2G
Instant — Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Flavor: "Filthy, sticky, vile, noxious—an...
Rarity: C
#: 171
Creature Type or Sub Type: Instant
Rules Text Contains: Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
Flavor: "Every cave-in is Moradin telling you to leave the earth where it is."
—Halgar, dwarven recluse
Rarity: C
#: 131
Creature Type or Sub Type: Creature — Frog Demon
P: 6
T: 6
Rules Text Contains: Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
Demonic Stench B
Instant — Adventure
Each creature that blocked this turn ge...
Rarity: C
#: 130
Creature Type or Sub Type: Creature — Tiefling Rogue Assassin
P: 2
T: 1
Rules Text Contains: Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
Flavor: "Of course it's part of my plan. Who do you think started the bar fight?"
Rarity: C
#: 227
Creature Type or Sub Type: Sorcery
Rules Text Contains: You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Flavor: Bone, root, an...
Rarity: C
#: 222
Creature Type or Sub Type: Creature — Elf Ranger
P: 1
T: 1
Rules Text Contains: Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
Flavor: When he's threatened, the forest buzzes and t...
Rarity: C
#: 226
Creature Type or Sub Type: Creature — Dwarf Druid
P: 2
T: 2
Rules Text Contains: When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
1-9 | Put those cards into your hand, then shu...
Rarity: C
#: 66
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target spell. Its controller draws a card.
Draw a card.
Flavor: In her dream, Lola gazed into a mirror. Her familiar features warped, her jaw stretching wider and wider until it cracked and her reflection pu...
Rarity: C
#: 307
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: Equipped creature has flying and haste.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavor: "How about the power of silent flight? Does that suit your needs, cutthroat?...
Rarity: C
#: 306
Creature Type or Sub Type: Artifact Creature — Dragon
P: 4
T: 4
Rules Text Contains: Flying
Flavor: First discovered in ancient Netheril, chardalyn stones absorb and hold magical energy, enabling constructs to be infused with fearsome power and unnatural malice.
Rarity: C
#: 220
Creature Type or Sub Type: Creature — Gnome Druid
P: 1
T: 1
Rules Text Contains: When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the ...
Rarity: C
#: 65
Creature Type or Sub Type: Creature — Dragon Rogue
P: 1
T: 2
Rules Text Contains: 1, T: Draw a card, then discard a card.
Flavor: Erdur never thought of it as stealing. Treasure simply didn't deserve to be stuck underground where no one could admire it.
Rarity: C
#: 120
Creature Type or Sub Type: Creature — Devil
Rules Text Contains: Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
Flavor: To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ri...
Rarity: C
#: 64
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 2 less to cast if you control a Dragon.
Draw three cards.
Flavor: The wyrmling studied the ancient carvings and dreamed of a day when her own exploits would be immortalized in stone.
Rarity: C
#: 310
Creature Type or Sub Type: Artifact — Treasure
Rules Text Contains: Flash
T, Sacrifice Dire Mimic: Add one mana of any color.
3: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Flavor: Sometimes the closet is the ...
Rarity: C
#: 219
Creature Type or Sub Type: Creature — Gnome Ranger
P: 1
T: 4
Rules Text Contains: Whenever Carefree Swinemaster attacks, you may pay 1G. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
Flavor: "C'mon, Boodigan, let's go see what kind o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '