Rarity: R
#: 273
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 4
T: 4
Rules Text Contains: Haste
You may activate abilities of other creatures you control as though those creatures had haste.
T: When you next activate an ability this turn by spending four or more man...
Rarity: R
#: 438
Creature Type or Sub Type: Legendary Creature — Devil Noble
P: 4
T: 4
Rules Text Contains: Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from ...
Rarity: R
#: 441
Creature Type or Sub Type: Legendary Creature — Tiefling Warrior
P: 4
T: 2
Rules Text Contains: Haste
2, T: When you next cast an instant or sorcery spell that targets a single opponent or a single permanent an opponent controls this turn, for each other opponent, cho...
Rarity: L
#: 459
Creature Type or Sub Type: Basic Land — Swamp
Flavor: Now that you've clearly hit the "marsh" part of Lizard Marsh, you begin to worry about the "lizard" part.
Rarity: R
#: 266
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 3
Rules Text Contains: T, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three ca...
Rarity: R
#: 520
Creature Type or Sub Type: Legendary Enchantment — Background
Rules Text Contains: Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Flavor: Your parents taught you that strength can be nurtured and honed, n...
Rarity: R
#: 276
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 3
T: 4
Rules Text Contains: Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Flavor: "You are safest in Candlekeep, Abdel, but I cannot keep you ...
Rarity: R
#: 422
Creature Type or Sub Type: Legendary Creature — Jellyfish
P: 0
T: 5
Rules Text Contains: Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third playe...
Rarity: R
#: 532
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 4
T: 4
Rules Text Contains: Haste
You may activate abilities of other creatures you control as though those creatures had haste.
T: When you next activate an ability this turn by spending four or more man...
Rarity: R
#: 283
Creature Type or Sub Type: Legendary Creature — Halfling Knight
P: 3
T: 4
Rules Text Contains: Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from...
Rarity: R
#: 433
Creature Type or Sub Type: Legendary Creature — God
P: 7
T: 5
Rules Text Contains: As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.
Whenever another nontoken creature you control dies, you may...
Rarity: R
#: 527
Creature Type or Sub Type: Legendary Creature — God
P: 4
T: 4
Rules Text Contains: As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +...
Rarity: R
#: 525
Creature Type or Sub Type: Legendary Creature — Human Warlock
P: 3
T: 3
Rules Text Contains: T, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three ca...
Rarity: U
#: 852
Creature Type or Sub Type: Creature — Faerie Dragon
P: 1
T: 1
Rules Text Contains: Flying, haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Flavor: Size of a pixie, rage of a hellkite.
Rarity: U
#: 844
Creature Type or Sub Type: Sorcery
Rules Text Contains: Each player mills two cards. Then put a creature card from a graveyard onto the battlefield under your control. (To mill a card, a player puts the top card of their library into their graveyard.)
Flavor: If you wan...
Rarity: U
#: 891
Creature Type or Sub Type: Land
Rules Text Contains: Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
T: Add UB.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '